M-Forensics - VORP & RSG

M-Forensics VORP & RSG

Crime scene work for RedM, as authentic as possible for the era. photograph and bag evidence at a scene, then work every test by hand at a forensic desk: blood typing, gunpowder residue, ballistics, fingerprints and serial number recovery. Each case lives in a case file that can be filed, carried and handed to another department. Built around 1899-1900s. Works on VORP and RSG.

M-Forensics_640

Video Showcase

Get it on Tebex

For any questions reach out on discord

Works on VORP and RSG

FULLY CONFIGURABLE

• Turn each part on or off: blood typing, blood ageing, gunpowder residue, ballistics, fingerprints, case files, test fire, serial recovery
• Set your law jobs and grades, and add as many departments and desks as you need, each with its own evidence storage
• Evidence spawn chances, how long it stays, how much one area can hold, NPC shootings on or off
• Forensic kit wear, camera range, keys, blips and animations
• Edit the firearms handbook or add modded guns with their caliber, rifling and marks
• Already have a serial number system? Switch ours off and the script never touches weapon serials
• Choose where prints can be taken and whether the suspect is asked first
• Photo filter for clipped photographs: albumen, tintype or none
• Send notifications through ox_lib or your own resource
• ox_target or native prompts
• Every line of text in a locale file

For any questions or support, reach out to me on Discord

KEY FEATURES

AT THE SCENE

• Gunshots and wounds leave evidence behind: bullet casings, blood and gunpowder residue, from players and NPCs
• Raise the evidence camera with the forensic kit and it marks what it sees, and the marks stay long enough to walk over to them
• Bag each piece of evidence with its own tag, scene, time and the name of who collected it
• Blood dries and degrades over time. Dried samples need rehydrating, old ones can’t be typed at all

THE FORENSIC DESK

• Case folders on the desk: open, rename, delete, or take a case with you as an item
• Read a carried case anywhere, or hand it to another department
• Evidence storage tray for each department
• Notes, filed reports and photographs inside every case
• Filed reports become items players can hand over and read

HANDS ON LAB WORK

Every test is a minigame done by hand at the bench, with a notebook guide beside it. The investigator reads the result and writes down the finding themselves. Nothing is filled in for them, so a careless investigator can get it wrong. Anything can be examined again.

• Precipitin test to tell human blood from animal blood
• Saline drops to rehydrate a dried stain
• ABO blood typing with serum wells and a glass rod
• Gunpowder residue test with diphenylamine on the swab
• Measure the cartridge with a caliper and loupe, 18 calibers in the reference card
• Clean the casing with solvent and a brush, turn it in 3D and note the firing pin, breech face, ejector and chamber marks
• Name the gun from a firearms register of 30 RedM firearms
• Comparison microscope: turn two casings until the scars line up to prove one gun fired both
• Test fire a gun into the recovery box for a reference casing

FINGERPRINTS

• Every character has ten fingerprints that never change
• Bare hands leave prints, gloves leave none
• Loading a round can leave the shooter’s print on the casing
• Dust a casing with powder, lift the print with tape and compare it finger by finger against record cards
• Take a suspect’s prints at the sheriff’s office: ink the slab, then roll each finger onto the card. A smudged or faint roll stays on the card and makes it harder to match
• The suspect is asked first, unless cuffed, hogtied, dead or holding their hands up
• Export for other scripts to leave prints on locks, safes and doors

BLOOD FROM SUSPECTS

• Draw a suspect’s blood with a vial, label it and type it at the desk to compare with the scene

SERIAL NUMBERS

• Criminals can pay a contact to file the serial off a gun, and the contact moves between locations
• Lawmen raise a filed serial at the desk: polish the steel, etch it with acid a drop at a time and read the numbers
• A correct reading names who owned the gun when it was filed
• Casings from a filed gun still match its test casings

FORENSIC HANDBOOK

• Reference tab with every firearm, its caliber, rifling and marks
• Can start empty and fill in as investigators find each gun

REQUIREMENTS

VORP Core + VORP Inventory or RSG Core + RSG Inventory

ox_lib oxmysql

ox_target is optional, you can use native prompts instead

WHAT’S INCLUDED

• Config, locale and notification files open to edit
• SQL install file, safe to run again when updating
• Item lists for VORP and RSG, with item images
• README with setup steps

Give your lawmen real casework, from the first casing on the ground to the name on the report.

Code is escrowed(Contact for Open Source)

Code is accessible Configs
Subscription-based No
Lines (approximately) 20k+
Requirements VORP or RSG + oxlib
Support Yes on discord
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