luck-crafting - ESX crafting [9 slot crafting with reputation system]
You should create folder on html folder Folder should be like this html/img/items/ You shloud put your item pngs on this folder.
luck-crafting - ESX crafting [9 slot crafting with reputation system]
You should create folder on html folder Folder should be like this html/img/items/ You shloud put your item pngs on this folder.
hey dude there no download link …thought il let ya know
the sql file is wrong
SQL File is wrong, Appears it’s showing Gcphones SQL
Unlisted until OP adds a download link to his post
SQL file has changed and Download link added sorry guys.
Awesome release again! Tysm :3
Hey master, insane release!!!
What item can i use to set the craftingtable? or i need to create one?
You need create one
This is a good script!
I have two issues, one being even if you have one item, you can use it twice to craft something
see the video: https://gyazo.com/c68ffd761f2356db27fa5f9faf6d8b4d
^ I can’t seem to fix this for some reason but if you use the item again, it then disappears from the players inventory and can’t be used again
and second is in the console i’m getting InvokeNative: execution failed: Argument at index 1 was null. SCRIPT ERROR: Execution of native 000000002f7a49e6 in script host failed: Argument at index 1 was null.
when I craft something and drag the crafted item into my inventory
Nice script, thanks for sharing
Nice release
Hello
Normally he should give me a “full_feature” by putting a bottle of water on space 1?
He gives me nothing: /
In addition, cannot add another item in crafting
Again, trusting the client. I can call your luck-crafting:server:CraftItem
event and get whatever item i want
Is it possible to keep items through crafting and not take it up but still require it?
can this be set up to craft weapons ?
Is there an inventoryhud version?