LRC - Construction Job [RSG-Core & VORP]
Take the role of a construction worker in 1899. Load supplies onto a wagon, drive to the site, and carry out real work — placing planks, hammering nails, hauling sacks, laying bricks — across multiple hand-crafted locations, each with its own wave sequence. The more tours you complete, the higher your level and the better your pay.
Find a foreman NPC in towns across the map and interact with him to open the job selector. Browse available construction sites, see the pay per tour, and start when ready. Load crates onto the wagon, drive to the destination, then complete a series of work waves using unique animations and tools — hammer, plank, sack, brick, or box delivery. After all waves are done, return the wagon to the depot to get paid.
Features
3 Hand-crafted Locations (easily expandable)
- Limpany, Pleasance, and Ewing Basin — each with unique coordinates, wave order, and workspot layout
- Adding new locations requires only filling out a config block
Level System
- Players level up as they complete tours, unlocking higher-tier construction sites
- Each level has a configurable tours requirement and pay-per-tour amount
- Level-up notifications and tour progress messages are fully toggleable
- Progress is stored per-character in the database, auto-created on resource start
5 Work Types, Fully Configurable Wave Sequences
hammer,plank,sack,brick, andboxdrop— each with unique animations, carried props, and interaction logic- Wave order per location is defined entirely in config:
waveOrder = { 'hammer', 'plank', 'sack', ... }
Wagon & Loading Phase
- Configurable number of boxes to load before departure
- Box load time limit with auto-cancel to prevent exploitation
- Wagon monitoring during drive and return phases — players have 30 seconds to re-enter before mission fails
- Visual crate stacking on the wagon during the loading phase
NPC Foremen
- Multiple foremen across the map, each with configurable model, position, wagon spawn, and pickup zone
- Per-NPC cooldown system prevents two players from using the same foreman simultaneously
Custom UI
- Location selector with card layout, lock/unlock states, level requirement display, and pay preview
- Smooth timecycle effect on selector open
- Configurable countdown timer overlay (for wagon abandonment warning)
Framework & Interaction
- RSG-Core and VORP auto-detected at runtime
- RSG supports both
ox_targetand a built-in prompt system (toggle viaConfig.UsePromptSystem) - VORP uses the built-in prompt system automatically
fw_func.luais open and structured — swap notifications, progress bars, or add custom logic- Optional
lrc-pgbarintegration for the timing minigame; falls back to a standard progress bar if absent
Full Localisation
- English and Romanian included, all strings editable in
locales/locale_init.lua
Installation: Drop in, configure, done.
Dependencies: oxmysql is the only actual requirement. RSG uses ox_lib / ox_target (both optional/replaceable). VORP uses vorp_progressbar (replaceable). lrc-pgbar optional for timing minigame.
Get this resource on Tebex config.lua preview available on Tebex.
Download our free progressbar + minigame!
Use code summer1899 at checkout for 10% discount on all resources
Our resources are adaptable and can be tailored to your specifications!
| Code is accessible | configs & fw_func.lua |
| Subscription-based | No |
| Lines (approximately) | 1600+ |
| Requirements | rsg-core/vorp, oxmysql |
| Support | Yes |
OTHER PRODUCTS
- LRC -Transporter Job
- LRC - Legendary Hunting [RSG-Core & VORP]
- LRC - Train Driver Job [RSG-Core & VORP]
- LRC - Gunsmith
- LRC - General Shops
FREE
