Hello !
I once saw a server with a script where you’d collect ‘’ bricks’’ of coke for example on drug point and then you’d have to buy baggies and a scale to break them down into grams before selling them to npcs.
Does anyone know that script and where i can get it? This would help me a lot
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I havent but if you want drop me a private message and i will explain to you how to make useable items in your optional needs that will just make the same for you
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thank you so much! i found a solution to what i needed
I am looking for the same script, did you ever find it?
No but if you want i can Dm you and let you know how to make your own items to do it
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That would be great, thanks!
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Mind sharing it with me as well?
can you share that info with me aswell please
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ugosss
May 28, 2022, 12:14am
13
would you be able to help me do this also if you found out how to do it ?
i could really use this too please some trying to charge me 50pound to break my drugs down
can u share this with me to please!
can someone still help me with this ?
could you help me as well
I just came up in some bricks. How do I break it down
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can you help me with the optional needs
Ok so i’ll just leave this here since i get tons of DMs about it
So in your server.lua file of whichever script… could be optionalneeds could be your drug script, doesnt matter. You can add something like this:
ESX.RegisterUsableItem(‘drugscale’, function(source)
local xPlayer = ESX.GetPlayerFromId(source)
if xPlayer.getInventoryItem('cokebrick').count > 0 then
xPlayer.removeInventoryItem('cokebrick', 1)
Citizen.Wait(0)
xPlayer.addInventoryItem('coke_pooch', 10)
elseif xPlayer.getInventoryItem('weedbrick').count > 0 then
xPlayer.removeInventoryItem('weedbrick', 1)
Citizen.Wait(0)
xPlayer.addInventoryItem('weed_pooch', 10)
end
end)
Adjust the items names and quantity to whatever you want
Also if you guys want to know how to make bricks for example it could be something like this :
ESX.RegisterUsableItem(‘wrap’, function(source)
local xPlayer = ESX.GetPlayerFromId(source)
if xPlayer.getInventoryItem('coke').count > 99 then
xPlayer.removeInventoryItem('coke', 100)
Citizen.Wait(0)
xPlayer.addInventoryItem('cokebrick', 1)
elseif xPlayer.getInventoryItem('weed').count > 99 then
xPlayer.removeInventoryItem('weed', 100)
Citizen.Wait(0)
xPlayer.addInventoryItem('weedbrick', 1)
end
end)
If you’re not using ESX just adjust that to the framework you’re using
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