Looking for Community Feedback: Designing a Proactive, Server-Side Oriented FiveM Anti-Cheat

Hello everyone,

I’d like to open a discussion and gather some community feedback around FiveM anti-cheat design and common pain points server owners and developers face today.

I’m a regular FiveM script developer who is constantly trying to learn new approaches, techniques, and better ways of doing things. Some of you might already know my work from utility-style resources (for example a banking system I released earlier, which gained some visibility here on the forum). Over time, working on different servers, I kept running into the same security-related problems over and over again, which naturally pushed me toward experimenting with anti-cheat and server protection concepts.

Over the past months, I’ve been working on a FiveM anti-cheat project, not as a “magic solution”, but as a learning process and an attempt to design something more realistic and sustainable. The main goal is not to chase every possible cheat individually, but to focus more on prevention, server-side validation, and behavior-based detection instead of instant ban logic.

At a high level, the project focuses on things like:

  • Server-side oriented logic instead of trusting the client
  • Risk-based enforcement (warnings, kicks, bans based on accumulated behavior rather than one-off detections)
  • Protection against network event abuse and spam
  • Modular detection system that can be adjusted per server
  • Administrative visibility through logs and UI, rather than hidden “black box” decisions

I’m intentionally not sharing implementation details, thresholds, or algorithms here, for obvious security reasons. The purpose of this thread is not to showcase internals, but to learn from the community and real-world experience.

What I would really like to hear from you:

  • What are the most common problems you have experienced with anti-cheats on FiveM?
  • What frustrates you the most: false positives, performance impact, lack of transparency, poor compatibility with scripts?
  • How do you currently handle network event abuse, if at all?
  • What features do you actually use daily from an anti-cheat, and which ones sound good on paper but are useless in practice?
  • In your experience, what types of cheats or exploits are the hardest to deal with on your servers?

Feel free to answer broadly or share specific stories. Even negative experiences are valuable here. The idea is to understand what the community truly needs and where most anti-cheats fail in real server environments.

Thanks in advance to anyone willing to share their experience or thoughts.
I’ll be actively reading and responding where it makes sense, and I appreciate any constructive input.