The issues described in this thread happen to me in servers with no addon maps. This issue may be exacerbated by addons, but I have LOD issues on the highway between Madrazo’s Ranch and the prison when I have my extended distance setting too low in clean and modded servers. I have had this issue since 2545. Raising the extended distance setting from zero ticks to at least three ticks seems to alleviate the issue for me, usually.
Respectfully, unless you can confirm this to happen in the base level cfx provided server, I have to assume the server has add-on mapping that influences this to some degree.
However, I do agree that increasing Extended Texture Budget can offset this issue, but can also lead to a host of other issues.
That’s ignoring that other people in this thread have reported the exact same thing as I have for years now under the exact same claim of a clean server. I guess we all just have secret, invisible map packs with one million poly sandwiches that have 4096x4096 textures loaded into our test servers.
There’s a way to have a conversation without sounding condescending.
I’m simply stating: replicate it on Cfx’s base server to confirm. Because that’s the same thing Cfx will tell you.
I guess you feel like you can be rude because of your ego? Or is it something else.
Either way, you should probably live up to your name or change it.
@highclassacts was just thinking what we were all thinking when you replied to him. Its been stated multiple times by multiple people in here and on the Github Repo for this issue that even vanilla, base game LOD’s bug out.
The amount of available maps and abundance of mapping developers making maps has increased substantially.
If someone is able to force this issue WITHOUT ANY add-on mapping, then perhaps its an issue with asset/texture/map loading/unloading.
If its add-on mapping, its most likely from a lack of standards required for mods.
If its the later, its most likely due to either FiveM processing mapping/Lod’s or some sort of memory leak.
Just my opinions, but I don’t think this is something mysterious and convoluted.
other than mapping, are there added vehicles, whether they are replaces or add-ons, in addition, are there also clothing assets replace/addons in the server?
CFX themselves were able to replicate it.
Test server has vMenu, pun-idgun, and coords saver resources. The only resource actively running without the player activating is vMenu. Even without these resources, I can trigger the issues described in this thread and have been able to since 2545. Check the GitHub post linked by Noor to see even more people saying exactly what the people in this thread are saying and someone on the project saying they suspect a memory leak. While addons may exacerbate the issue, this isn’t an addon issue.
I ask, because I’ve set up a boilerplate environment with minimal resources and I haven’t been able to recreate this issue.
I have my extended texture budget at zero, distance scaling low (<25%), and extended distance scaling at 0%…
How are you recreating it? I’m usually able to do it just by noclipping around.
Usually all it takes is me driving from Mirror Park to the prison. It doesn’t always happen the first time. May not even happen in a play session. Sometimes it happens hours in, sometimes it happens in minutes.
This issue should be fixed: Sticking of SLOD2 models during loading on b3258 · Issue #2752 · citizenfx/fivem · GitHub
We can only hope. Theres still work to be done on it but this is a start.
Currently experiencing the same load of issues from mudslies to varying degrees of crashes and rendering issues, invisible mlos etc etc…
Spent a month tearing the server apart, changing builds, artifact updates, downgrades …
Everything and anything possible to resolve the issues.
I started blaming my hosting for lack of resource allotocation and networking issues… because at the end of it, that was the last thing that I believed was the cause. I was wrong.
I’ve had many players leave due to the unstability and I’ve been ridiculed by “know it alls” trying to tell me what I should do, haven’t done and everything that is wrong with my server (that they know nothing about) …
It has been exhausting, and truly a nightmare.
If there is a fix, or solution I’d really like to know.
I flund these threads after researching the issues and seeing if I was alone in this.
Im relieved to know I’m not! But also concerned because this is a much bigger issue widley affecting many servers.
Some copy paste QB free resource servers aren’t seeing or having any of these issues, but then again I wont even compare myself to those that are not in the caliber of servers we are in.
Anyways, my DMs are open if anyone has suggestions or experimental fixes I can try.
Thanks ya’ll!
If you have a large amount of MLOs in the same area, such as when I run five or more MLOs around the block near MRPD, MLOs will occasionally not load. If you are running a large amount of MLOs, you and your players will experience texture loss, when muddled looking LOD textures load instead of/over the high quality textures. Reducing your graphics settings and removing or optimizing custom assets are the only ways I know of fixing them. Note that some custom assets may not be optimizable by you, due to escrow. I hope this helps. Feel free to reach out in DMs if you have any questions. I will help to the best of my knowledge.
Its not necessarily MLOs not loading, that is very rare. But the muddy and mudslides etc are happening in areas that don’t really have any addon content present in the area.
The mudslides are all over the map. Areas with and without MLOs.
I have read all the forums on these issues and am hoping there will be a fix to all this.
Crashes seem to be hitting a bit harder too.
I think it’s because when you move around and even away from said MLOs (or other demanding assets) for example, it already caused some ymap (ground) models not to load in and breaking the LOD structure of the city for the client. This is often caused by calling in for MLOs, but not unloading them at all and leaving it to game to decide when there’s too much stored in the memory and start clearing it automatically. But that’s already too late, because LOD issues are already present.
If you don’t use my Maploader, then use other scripts that unloads MLOs or other exterior addons for each client (I’m unsure, if there are any, people usually don’t bother with these things past releasing their MLOs). This should, if not eliminate, then noticeably limit problems with broken LODs in the city.
Would it be possible to share the names, file sizes, and/or amounts of custom resources you have? Some map addons, like Roxwood County, are known to cause texture loss all over the city, so knowing what resources you are running may help narrow down potential problem causing assets.
Edit: by custom resources, I mean cars, EUPs, and scripts as well as MLOs. All resources put some weight on memory and the sum of the cumulative weight may be enough to cause issues.
We’re running a huge # of custom assets, including Cars, MLOs, clothing etc. We undertook a lot of optimization a few months ago, which fixed all the render issues you’d typically have with bad assets.
Then we experienced the issue that was reported in this thread, but once the SLOD2 issue was fixed by @Nobelium-cfx we’ve not experienced any other other map render issues unless it was a player setting that was incorrect.
IMO any issues you’d have now related to LOD/map rendering is likely an issue with your assets or your personal GTA 5 graphic settings.
I’d be happy to share info in a private message. Thank You.