Referencing a related report: there are entity definitions referencing (unloaded) archetypes ba_gen_strip_emit (from dump) and bkr_int_02_lamp_no_mod (screenshot) that were causing crashes.
In your dump the archetype name (w/ hash) 0xCEB60B6A is still on the stack: this should hopefully narrow down the resource (unfortunately, I could not find this hash in vanilla GTA files). While conflicting/bad assets is likely the culprit to this. It is interesting to see that specific path fail in the dump.