DBN Life Creator v2.0 β Advanced Pet & Animal Management System for FiveM
DBN Life Creator v2.0 is the most advanced and comprehensive pet and animal management system for FiveM servers.
Transform your server with fully interactive, AI-driven animals that feature age (elapsed time & natural death from old age), emotions, needs, diseases & veterinary care, rarity system, trading, storage, and complete behavioral systems.
Ideal for players, admins, and server owners who want to add depth and immersion to their roleplay experience.
Preview: YouTube
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Tebex: Tebex
Whatβs New in v2.0
| Feature | Description |
|
Age System | Animals have birth date and age in years/months/days (no visual growth). Natural death from old age when max age is reached. Configurable max age per species. Admin can set initial age (0β65) when spawning. |
|
Veterinary & Disease System | Animals can contract diseases (parasites, infection, malnutrition, poisoning, fever). Severity increases over time; vets (job-based) can perform examination, cure diseases (paid/free), and revive with configurable costs. |
|
Full Rarity System | Common, Rare, Epic, Mythic, Legendary with probabilities, damage/health/speed multipliers, special abilities (Enhanced Senses, Pack Leader, Natural Healer, Legendary Aura), particles, sounds, and server-wide announcements for Legendary/Mythic spawns. |
|
Storage / Stable | Store animals at home and Take from Home to spawn. Stored animals are not in the world until taken out. |
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Spawn Toggle | Owners can toggle spawn on/off per animal (show or hide in world without storing). |
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Custom Blips | Toggle blip on/off per animal and change blip name. Blip color and sprite saved per entity. |
|
Level & XP | Level and experience per animal; XP multiplier by rarity. Shown in vet examination and menus. |
|
Server Entity Manager | Centralized server-side entity management; auto-install of database columns (age, storage, disease, blips) for seamless updates. |
π― Included Systems (18+)
Complete Systems Included β 18+ total! ![]()
|
AI Coordinator |
Emotion System |
Needs System |
Control System |
|-------------------|-------------------|-----------------|-------------------|
|
Follow System |
Revival System |
Ball Play |
Position Sync |
|
Owner Protection |
Interaction System |
Teleport System |
Pet Naming |
|
Animal Trading |
Animal Menu |
Thread Manager |
Permission Handler |
|
Stay System |
Age System |
Veterinary & Disease |
Rarity System |
|
Storage / Stable |
Custom Blips |
Spawn Toggle |
Level & XP |
πΎ Available Animals (30+)
Animal Types Available β 30+ species! ![]()
|
Dogs |
Cats |
Farm |
Birds |
Marine |
|---------|---------|---------|----------|-----------|
| Rottweiler | Cat | Cow | Eagle | Dolphin |
| Shepherd | | Pig | Hawk | Shark |
| Husky | | Hen | Seagull | Stingray |
| Retriever | | Rooster | Pigeon | Whale |
| Poodle | | Rabbit | Crow | Hammerhead |
| Pug | | Deer | Cormorant | Killer Whale |
| Westy | | Boar | Chicken Hawk | Fish |
| | | Elk | | Humpback |
| | | | | Shark Tiger |
Plus: Mountain Lion, Panther, Coyote, Chimp, Rat, and more!
π οΈ Key Features
Age System (v2)
-
Birth date and real-time age (years, months, days). No visual/physical growth β age is for time elapsed and old-age death only.
-
1 real day = 1 animal year; configurable max age per species (e.g. 65 years).
-
Natural death from old age when max age is reached.
-
Admin UI: set initial age (0β65) when creating entities.
-
Age displayed in vet examination and menus.
Veterinary & Disease System (v2)
-
Disease system: animals can contract parasites, infection, malnutrition, poisoning, fever.
-
Severity increases over time; at 100% the animal can die if not cured.
-
Veterinary examination (job-based): view animal info, stats, level, XP, rarity, owner, age, diseases, status.
-
Cure disease (owner pays or vet pays; configurable currency and fallback).
-
Revive injured/dead animals with job-based costs (veterinary, doctor, ambulance, etc.).
-
Configurable: chance to contract, check interval, progression, death severity.
Rarity System (v2 Enhanced)
-
Common, Rare, Epic, Mythic, Legendary with configurable probabilities.
-
Per-rarity health, speed, damage, and XP multipliers.
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Special abilities: Enhanced Senses, Pack Leader, Natural Healer, Legendary Aura.
-
Visual effects: borders, glow, particles, sounds on spawn.
-
Legendary/Mythic: optional lightning, screen shake, particle explosion, announce to entire server.
Storage & Spawn Control (v2)
-
Store at home / Take from Home: animals can be stored and only appear when taken out.
-
Spawn toggle: show or hide each owned animal in the world without storing.
-
Perfect for players with many animals or roleplay βstableβ mechanics.
Custom Blips (v2)
-
Toggle blip on/off per animal.
-
Change blip name per entity.
-
Blip color and sprite saved in database per animal.
Advanced AI System
-
Intelligent AI coordinator with roaming, fleeing, and social behaviors.
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Terrain preferences and predator aggression systems.
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Enhanced movement patterns and intelligent decision-making.
Dynamic Emotion System
-
Real-time emotion tracking (happy, sad, angry, scared, etc.).
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Emotion-based behavior changes.
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Visual and behavioral feedback based on emotional state.
Complete Needs System
-
Hunger, thirst, and happiness tracking.
-
Automatic needs decay with configurable rates.
-
Player interaction affects needs positively.
Full Control System
-
Complete pet control with follow, stay, and command systems.
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Ball play system with chase, fetch, and happiness/bonding/XP rewards.
-
Teleport system for quick pet relocation.
Animal Trading System
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Buy and sell animals with rarity and stats.
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Trading interface with visual animal cards.
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Price calculation based on rarity and stats.
Owner Protection System
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Automatic protection against unauthorized interactions.
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Permission-based access control.
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Group, job, and identifier-based permissions.
Revival System
-
Revive injured or dead animals (integrated with veterinary jobs and costs).
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Medical treatment mechanics.
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Health and status tracking.
Position Synchronization
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Persistent position saving across server restarts.
-
Automatic position sync between client and server.
-
Configurable save intervals.
Modern UI System
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Sleek and responsive animal menu interface.
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Veterinary examination modal (age, diseases, cure, revive).
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Trading interface with visual animal cards and rarity filters.
-
Real-time status displays and notifications.
Modular Architecture
-
Fully modular system design for easy customization.
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System initializer for proper load order.
-
Thread manager for performance optimization.
-
Server Entity Manager and auto DB migration for age, storage, disease, blips.
βοΈ Technical Specifications
-
mysql-async for database integration
-
ox_lib (optional) for UI helpers
-
ox_target / qb-target (optional) for targeting
-
Fully compatible with ESX, QB-Core, and QBox (auto-detection)
-
Works in standalone mode
-
Editable configs in
config/config.lua -
Multi-language support via
locales/locales.lua -
Lua 5.4 compatible
-
Version 2.0.0 β Age, Disease, Veterinary, Rarity, Storage, Blips, Spawn Toggle, Level/XP
π§© Use Cases
-
Players β own, train, care for (vet, cure diseases), and interact with pets and animals; manage age and storage.
-
Admins β create wildlife areas, manage animal spawns, set initial age for new entities.
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Event organizers β set up animal shows, rarity-based and trading events.
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Server owners β add immersive pet ownership with age, diseases, veterinary jobs, and rarity.
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Farmers β manage livestock with needs, care, and stable storage.
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Hunters β track and interact with wild animals.
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Veterinarians β use job-based examination, cure, and revive for roleplay.
π¦ Requirements
-
ESX (es_extended), QB-Core (qb-core), or QBox (qbx_core) β optional, works standalone
-
mysql-async
-
ox_lib β optional
-
ox_target or qb-target β optional
-
FiveM Server
π Installation
-
Import
sql/install_sql_complete_clean.sqlinto your database (or use auto-install for v2 columns:birth_date,stored,is_spawned, disease, blips). -
Place the resource inside
resources/[dbn_scripts]/and add it to yourserver.cfg:
ensure dbn_lifecreator
-
Configure
config/config.lua(framework, language, Veterinary, AnimalDisease, RaritySystem, debug). -
Configure
locales/locales.luafor your language. -
Restart the server.
π‘οΈ Support & Updates
-
Frequent updates and improvements.
-
Fully editable configs and locales.
-
Comprehensive debug system for troubleshooting.
-
Performance optimizations and thread management.
-
Active development and community support.
Summary
DBN Life Creator v2.0 brings animals to life with an age system (time + natural death from old age; no visual growth), diseases & veterinary care, full rarity system (Common β Legendary) with special abilities and server announcements, storage/stable, spawn toggle, custom blips, and level/XP β on top of advanced AI, emotions, needs, trading, and behavioral mechanics.
Built for ESX / QB-Core / QBox (or standalone), featuring 30+ animal types, 18+ systems, and MySQL persistence with automatic schema updates.
Perfect for servers that want depth, immersion, and engaging pet ownership with veterinary and rarity roleplay.
| Code is accessible | No |
| Subscription-based | No |
| Lines (approximately) | More than 70.000 |
| Requirements | Written above |
| Support | Yes |






