Life Creator v2.0 [ESX/QB/QBOX] Advanced Pet & Animal Management System for FiveM

:paw_prints: DBN Life Creator v2.0 – Advanced Pet & Animal Management System for FiveM

DBN Life Creator v2.0 is the most advanced and comprehensive pet and animal management system for FiveM servers.

Transform your server with fully interactive, AI-driven animals that feature age (elapsed time & natural death from old age), emotions, needs, diseases & veterinary care, rarity system, trading, storage, and complete behavioral systems.

Ideal for players, admins, and server owners who want to add depth and immersion to their roleplay experience.

:link: Preview: YouTube

:speech_balloon: Discord: Join here

:rocket: Tebex: Tebex



:new_button: What’s New in v2.0

| Feature | Description |

| :date: Age System | Animals have birth date and age in years/months/days (no visual growth). Natural death from old age when max age is reached. Configurable max age per species. Admin can set initial age (0–65) when spawning. |

| :stethoscope: Veterinary & Disease System | Animals can contract diseases (parasites, infection, malnutrition, poisoning, fever). Severity increases over time; vets (job-based) can perform examination, cure diseases (paid/free), and revive with configurable costs. |

| :star: Full Rarity System | Common, Rare, Epic, Mythic, Legendary with probabilities, damage/health/speed multipliers, special abilities (Enhanced Senses, Pack Leader, Natural Healer, Legendary Aura), particles, sounds, and server-wide announcements for Legendary/Mythic spawns. |

| :house: Storage / Stable | Store animals at home and Take from Home to spawn. Stored animals are not in the world until taken out. |

| :counterclockwise_arrows_button: Spawn Toggle | Owners can toggle spawn on/off per animal (show or hide in world without storing). |

| :round_pushpin: Custom Blips | Toggle blip on/off per animal and change blip name. Blip color and sprite saved per entity. |

| :bar_chart: Level & XP | Level and experience per animal; XP multiplier by rarity. Shown in vet examination and menus. |

| :robot: Server Entity Manager | Centralized server-side entity management; auto-install of database columns (age, storage, disease, blips) for seamless updates. |


🎯 Included Systems (18+)

:sparkles: Complete Systems Included β€” 18+ total! :sparkles:

| :robot: AI Coordinator | :thought_balloon: Emotion System | :fork_and_knife_with_plate: Needs System | :video_game: Control System |

|-------------------|-------------------|-----------------|-------------------|

| :dog: Follow System | :hospital: Revival System | :tennis: Ball Play | :round_pushpin: Position Sync |

| :shield: Owner Protection | :bullseye: Interaction System | :rocket: Teleport System | :memo: Pet Naming |

| :money_bag: Animal Trading | :artist_palette: Animal Menu | :thread: Thread Manager | :locked_with_key: Permission Handler |

| :chair: Stay System | :date: Age System | :stethoscope: Veterinary & Disease | :star: Rarity System |

| :house: Storage / Stable | :round_pushpin: Custom Blips | :counterclockwise_arrows_button: Spawn Toggle | :bar_chart: Level & XP |

🐾 Available Animals (30+)

:sparkles: Animal Types Available β€” 30+ species! :sparkles:

| :dog: Dogs | :cat_face: Cats | :cow: Farm | :eagle: Birds | :whale: Marine |

|---------|---------|---------|----------|-----------|

| Rottweiler | Cat | Cow | Eagle | Dolphin |

| Shepherd | | Pig | Hawk | Shark |

| Husky | | Hen | Seagull | Stingray |

| Retriever | | Rooster | Pigeon | Whale |

| Poodle | | Rabbit | Crow | Hammerhead |

| Pug | | Deer | Cormorant | Killer Whale |

| Westy | | Boar | Chicken Hawk | Fish |

| | | Elk | | Humpback |

| | | | | Shark Tiger |

Plus: Mountain Lion, Panther, Coyote, Chimp, Rat, and more!

πŸ› οΈ Key Features

:date: Age System (v2)

  • Birth date and real-time age (years, months, days). No visual/physical growth β€” age is for time elapsed and old-age death only.

  • 1 real day = 1 animal year; configurable max age per species (e.g. 65 years).

  • Natural death from old age when max age is reached.

  • Admin UI: set initial age (0–65) when creating entities.

  • Age displayed in vet examination and menus.

:stethoscope: Veterinary & Disease System (v2)

  • Disease system: animals can contract parasites, infection, malnutrition, poisoning, fever.

  • Severity increases over time; at 100% the animal can die if not cured.

  • Veterinary examination (job-based): view animal info, stats, level, XP, rarity, owner, age, diseases, status.

  • Cure disease (owner pays or vet pays; configurable currency and fallback).

  • Revive injured/dead animals with job-based costs (veterinary, doctor, ambulance, etc.).

  • Configurable: chance to contract, check interval, progression, death severity.

:star: Rarity System (v2 Enhanced)

  • Common, Rare, Epic, Mythic, Legendary with configurable probabilities.

  • Per-rarity health, speed, damage, and XP multipliers.

  • Special abilities: Enhanced Senses, Pack Leader, Natural Healer, Legendary Aura.

  • Visual effects: borders, glow, particles, sounds on spawn.

  • Legendary/Mythic: optional lightning, screen shake, particle explosion, announce to entire server.

:house: Storage & Spawn Control (v2)

  • Store at home / Take from Home: animals can be stored and only appear when taken out.

  • Spawn toggle: show or hide each owned animal in the world without storing.

  • Perfect for players with many animals or roleplay β€œstable” mechanics.

:round_pushpin: Custom Blips (v2)

  • Toggle blip on/off per animal.

  • Change blip name per entity.

  • Blip color and sprite saved in database per animal.

:bullseye: Advanced AI System

  • Intelligent AI coordinator with roaming, fleeing, and social behaviors.

  • Terrain preferences and predator aggression systems.

  • Enhanced movement patterns and intelligent decision-making.

:thought_balloon: Dynamic Emotion System

  • Real-time emotion tracking (happy, sad, angry, scared, etc.).

  • Emotion-based behavior changes.

  • Visual and behavioral feedback based on emotional state.

:fork_and_knife_with_plate: Complete Needs System

  • Hunger, thirst, and happiness tracking.

  • Automatic needs decay with configurable rates.

  • Player interaction affects needs positively.

:video_game: Full Control System

  • Complete pet control with follow, stay, and command systems.

  • Ball play system with chase, fetch, and happiness/bonding/XP rewards.

  • Teleport system for quick pet relocation.

:money_bag: Animal Trading System

  • Buy and sell animals with rarity and stats.

  • Trading interface with visual animal cards.

  • Price calculation based on rarity and stats.

:shield: Owner Protection System

  • Automatic protection against unauthorized interactions.

  • Permission-based access control.

  • Group, job, and identifier-based permissions.

:hospital: Revival System

  • Revive injured or dead animals (integrated with veterinary jobs and costs).

  • Medical treatment mechanics.

  • Health and status tracking.

:round_pushpin: Position Synchronization

  • Persistent position saving across server restarts.

  • Automatic position sync between client and server.

  • Configurable save intervals.

:artist_palette: Modern UI System

  • Sleek and responsive animal menu interface.

  • Veterinary examination modal (age, diseases, cure, revive).

  • Trading interface with visual animal cards and rarity filters.

  • Real-time status displays and notifications.

:wrench: Modular Architecture

  • Fully modular system design for easy customization.

  • System initializer for proper load order.

  • Thread manager for performance optimization.

  • Server Entity Manager and auto DB migration for age, storage, disease, blips.

βš™οΈ Technical Specifications
  • mysql-async for database integration

  • ox_lib (optional) for UI helpers

  • ox_target / qb-target (optional) for targeting

  • Fully compatible with ESX, QB-Core, and QBox (auto-detection)

  • Works in standalone mode

  • Editable configs in config/config.lua

  • Multi-language support via locales/locales.lua

  • Lua 5.4 compatible

  • Version 2.0.0 – Age, Disease, Veterinary, Rarity, Storage, Blips, Spawn Toggle, Level/XP

🧩 Use Cases
  • Players β†’ own, train, care for (vet, cure diseases), and interact with pets and animals; manage age and storage.

  • Admins β†’ create wildlife areas, manage animal spawns, set initial age for new entities.

  • Event organizers β†’ set up animal shows, rarity-based and trading events.

  • Server owners β†’ add immersive pet ownership with age, diseases, veterinary jobs, and rarity.

  • Farmers β†’ manage livestock with needs, care, and stable storage.

  • Hunters β†’ track and interact with wild animals.

  • Veterinarians β†’ use job-based examination, cure, and revive for roleplay.

πŸ“¦ Requirements
  • ESX (es_extended), QB-Core (qb-core), or QBox (qbx_core) β€” optional, works standalone

  • mysql-async

  • ox_lib β€” optional

  • ox_target or qb-target β€” optional

  • FiveM Server

πŸš€ Installation
  1. Import sql/install_sql_complete_clean.sql into your database (or use auto-install for v2 columns: birth_date, stored, is_spawned, disease, blips).

  2. Place the resource inside resources/[dbn_scripts]/ and add it to your server.cfg:


ensure dbn_lifecreator

  1. Configure config/config.lua (framework, language, Veterinary, AnimalDisease, RaritySystem, debug).

  2. Configure locales/locales.lua for your language.

  3. Restart the server.

πŸ›‘οΈ Support & Updates
  • Frequent updates and improvements.

  • Fully editable configs and locales.

  • Comprehensive debug system for troubleshooting.

  • Performance optimizations and thread management.

  • Active development and community support.



:tada: Summary

DBN Life Creator v2.0 brings animals to life with an age system (time + natural death from old age; no visual growth), diseases & veterinary care, full rarity system (Common β†’ Legendary) with special abilities and server announcements, storage/stable, spawn toggle, custom blips, and level/XP β€” on top of advanced AI, emotions, needs, trading, and behavioral mechanics.

Built for ESX / QB-Core / QBox (or standalone), featuring 30+ animal types, 18+ systems, and MySQL persistence with automatic schema updates.

Perfect for servers that want depth, immersion, and engaging pet ownership with veterinary and rarity roleplay.

Code is accessible No
Subscription-based No
Lines (approximately) More than 70.000
Requirements Written above
Support Yes
2 Likes

New V2.0!

:new: What’s New in v2.0

  • Age System β€” Birth date, age in years/months/days, natural death from old age. No visual growth. Admin can set initial age (0–65) when spawning.

  • Veterinary & Disease System β€” Animals can contract diseases (parasites, infection, malnutrition, poisoning, fever). Job-based vets can examine, cure, and revive with configurable costs.

  • Full Rarity System β€” Common, Rare, Epic, Mythic, Legendary with multipliers, special abilities, particles, sounds, and server-wide announcements for Legendary/Mythic.

  • Storage / Stable β€” Store animals at home and Take from Home to spawn.

  • Spawn Toggle β€” Show or hide each owned animal in the world per animal.

  • Custom Blips β€” Toggle blip on/off and change blip name per animal.

  • Level & XP β€” Level and experience per animal; XP multiplier by rarity.

  • Server Entity Manager β€” Centralized server management; auto-install of DB columns for age, storage, disease, blips.

2 Likes

Script is nice, but kinda clunky.. Currently have an issue with that that I cannot seem to figure out since you have no documentation online & your discord verification bot has been offline for 2 days now.. If a player owns a pet, when flying back into the city the pet menu that displays your animals is auto popped up. You cannot close it until after you select your char, spawn location, then do /animal.

Another bug when using the /lifecreator menu, after spawning a pet & assigning an owner the menu breaks. You have to re-type the command (or hit the hotkey) to β€œrefresh” the NUI..

Qbox framework.
Other Planet Multi-Char & spawn.

1 Like

Sorry for the inconvenience. All of the bots are active again now, so I’ll be able to assist you immediately.

I’ll investigate and fix any issues you’re experiencing as soon as possible, including the pet menu automatically opening after reconnecting and the /lifecreator menu not refreshing correctly after assigning a pet owner.

Thank you for your trust and for reporting these problems. I’m at your disposal, and I’ll work on providing a solution as quickly as possible.

I opened a ticket in your discord with a video showing the issues. Appreciate the quick response

1 Like