Legends: Drugs v2
The Most Advanced Drug & Crime Economy for RedM
Step Deeper Into the Underworld
Legends: Drugs v2.1 takes RedM criminal roleplay to the next level.
This isn’t just a drug script — it’s a living ecosystem with intelligent NPCs, production chains, deliveries, laundering, raids, and now informant intelligence that can twist your story in every direction.
Do you rise as a ruthless kingpin, or take them down as law enforcement?
The streets are alive — and every choice has consequences.
NEW IN v2.1 – “The Informant Update”
Informants System (Rewritten)
NPC informants can now be approached and questioned for intel.
They may provide accurate or false black market locations, forcing players to verify leads in the world.
Smart dialogue trees — “Talk” and “Negotiate” prompts coexist cleanly for multi-NPC interactions.
Integrated with law enforcement raids and street networks for dynamic information loops.
Every informant is unique — some lie for cash, others fear the law. Who you trust could decide your empire.
Integration & Developer Suite
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Added full export suite for:- Street Sales
- Processing & Production
- Packaging
- Deliveries
- Raids
- Recipe Unlocks
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New docs/INTEGRATIONS.mdprovides full payload schemas and examples. -
Designed for analytics, skill tracking, and dispatch hooks — plug into your own ecosystem safely.
Custom Drug System – Rebuilt
Custom drugs now work identically to standard recipes.
Unified processing flow and consistent events.
Steam ID whitelist validation for VIP or faction-restricted drugs.
Full animation, progress bar, and XP reward support.
Fixed prior server load issues — all custom drug handlers now initialize correctly.
Performance Overhaul
CPU usage reduced by 50–80% with coordinate caching & dynamic sleep cycles.
Smart entity cleanup (health monitor, dead ped cleanup, 2s intervals).
Prompt flicker completely eliminated across selling, crafting, informants, and emote systems.
Intelligent ped scanning cooldowns (400ms for dealers, 500ms for informants).
Ultra-responsive prompts (0–1ms in hideouts) with optimized idle sleeping (1200ms+).
Interaction & Realism Updates
Prompts now only appear on foot — no interactions on horseback or in wagons.
Mounted or wagon NPCs are ignored as valid sale or informant targets.
Prompts automatically hide when player mounts or enters a vehicle.
Synced animations between all players during drug sales and deliveries.
Alert blips now radius-only (BLIP_MODIFIER_AREA_NO_BLIP) for stealth realism.
Law Enforcement & Raids
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Raid system now includes callbacks for:- Creation
- Attempts
- Success
- Failure
- Respawn
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Lawmen can track, breach, and loot criminal hideouts. -
Rewards include configurable money & item payouts. -
Discord webhooks log all major events (raids, laundering, sales).
Core Gameplay Overview
Hideouts & Black Markets
- Dynamic hideouts with regeneration after raids.
- Separate black market system for rare items and drug sales.
- Fully synced access control for gangs or individuals.
Drug Sales & Laundering
- Realistic street selling with smart NPC behavior.
- NPCs may refuse, attack, or alert law enforcement.
- Dynamic pricing, randomized quantities, and sell limits.
- Currency-based laundering — convert dirty money into clean cash.
Production Chain
- Multi-stage process: Harvest → Process → Package → Deliver.
- Configurable recipes, ingredients, and town-based restrictions.
- Full VORP Core skill integration for XP progression.
Delivery Missions
- Wagon-based contraband runs with ambush risks.
- Level-gated access with XP & reward scaling.
- Dynamic drop points and law enforcement response times.
Dependencies
vorp_core
vorp_inventory
oxmysql
Showcase
Purchase
Technical Info
| Feature | Status |
|---|---|
| Code Access | |
| Subscription | |
| Lines | 4500+ |
| Requirements | VORP Core, VORP Inventory, oxmysql |
| Support | Yes |
