Legacy crash hash: blossom-romeo-single HELP PLEASE

GTA V version? GTA5 Premium Build 1868
Up to date? Yes
Legit or Pirate copy? Legal
Steam/CD/Social Club? Steam
Windows version? Windows 10/ 1903
Did you try to delete caches.xml and try again? Yes
Error screenshot (if any) No
System specifications i7 6700K/ 32GB 2666mHZ RAM/ MSI RTX 2060
What did you do to get this issue? Nothing, I played for 11 hours straight yesterday, no crashes
What server did you get this issue on? RedRumRP
CitizenFX.log file
.dmp files/report IDs

If an issue with starting:
GTA V folder screenshot No
GTA V/update/x64/dlcpacks screenshot No
Filepath to FiveM folder No
FiveM client folder screenshotNo
Which antivirus/firewall software are you using? AVAST disabled
**Did you try to disable/uninstall your Anti-virus?**AVAST disabled

Also add what you already tried so far.

Just tried relogging several times, then I deleted crashes and cache folder and updated.
It joins fine, and after about 2 minutes no matter what I’m doing it will crash and give me

Legacy crash hash: blossom-romeo-single

Every single time. Please help, it was fine yesterday, I played for 11 hours straight with no crash then this morning I played for maybe 30 minutes and crash. Now I cannot even stay in longer than 2 minutes before it crashes and it has the same name every time. Here is the crash log where the errors start:

[ 68828] [ GTAProcess] MainThrd/ Loaded Newtonsoft.Json, Version=11.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed into ScriptDomain_920781002
[ 69078] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_heist_police_dlc.ybn.
[ 69078] [ GTAProcess] ResourcePlacementThr/ This asset is INVALID, but we’ve fixed it for this load. Please fix the exporter used to export it.
[ 69078] [ GTAProcess] ResourcePlacementThr/ Details: Poly 115 edge reference is invalid. It leads to vertex 65224, when there are only 502 vertices.
[ 69078] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_heist_police_dlc.ybn.
[ 69078] [ GTAProcess] ResourcePlacementThr/ This asset is INVALID, but we’ve fixed it for this load. Please fix the exporter used to export it.
[ 69078] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 59086, when there are only 16148 vertices.
[ 69094] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_heist_police_dlc.ybn.
[ 69094] [ GTAProcess] ResourcePlacementThr/ This asset is INVALID, but we’ve fixed it for this load. Please fix the exporter used to export it.
[ 69094] [ GTAProcess] ResourcePlacementThr/ Details: Poly 586 edge reference is invalid. It leads to vertex 3145, when there are only 2527 vertices.
[ 69359] [ GTAProcess] MainThrd/ Returning device Speakers (3- USB Audio Device) for GUID {FE17E490-8D4F-4ED2-B5C1-ACC026C3EE82}
[ 78594] [ GTAProcess] MainThrd/ Waiting for the collision to load is taking too long (more than 1s). Breaking from wait loop.
[ 150297] [ DumpServer] 1248/ Process crash captured. Crash dialog content:
[ 150297] [ DumpServer] 1248/ gta-streaming-five.dll+5A954
[ 150297] [ DumpServer] 1248/ An error at gta-streaming-five.dll+5A954 caused FiveM to stop working. A crash report is being uploaded to the FiveM developers. If you require immediate support, please visit FiveM.net and mention the details below.
[ 150297] [ DumpServer] 1248/
[ 150297] [ DumpServer] 1248/ Legacy crash hash: blossom-romeo-single

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I’m having the same issue. Have you found a fix?

Im with the same issue too, did you fixed? have you found a fix?

It was an issue with the server. Apparently Sandy Shores has issues. So I was able to have my character manually moved to a new location by server staff, and that cleared the problem. I just stay away from northwest Sandy Shores now.

It was an issue with the server. Apparently Sandy Shores has issues. So I was able to have my character manually moved to a new location by server staff, and that cleared the problem. I just stay away from northwest Sandy Shores now.

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