KRp Gym V2 [ESX]


Hello,

I’m excited to share that I’ve made significant improvements to my FiveM script for the gym. Here are the key enhancements I’ve implemented:

  1. Skill menu: I have added a skill menu feature, which allows users to enhance their characters’ abilities and track their progress. This feature provides an immersive and engaging experience for players.
  2. Rent bike: To enhance the gameplay experience, I’ve integrated a rent bike option. Users can now conveniently rent a bike within the gym environment, adding an extra dimension of exploration and transportation options.
  3. Better code:
  4. Fully customizable config

With these new additions, my FiveM gym script has become more feature-rich, user-friendly, and customizable. I’m confident that these improvements will significantly enhance the overall gameplay experience for your users.

EXERCISES

  • Bench
  • Free weight
  • Chinups
  • Bike
  • One hands
  • Situps

DOWNLOAD

PREVIEW
There is cooldown but i didnt show it in video for lenght reason

Hope u enjoy this script.

7 Likes

Decent release and idea but…

  ESX.TriggerServerCallback('getStrength', function(strength)
    ESX.TriggerServerCallback('getStamina', function(stamina)
            ..
      -- Show the context menu
      lib.showContext('skill_menu')
    end)
  end)

oof… If you’re using ox lib, why wouldn’t you use lib points and lib cbs? And nesting two callbacks like this is yikes

1 Like

this is dope! been waiting for something like this :smiley: able to help me use the skill system in a way where you can only do certain actions with a certain amount of str/stamina?

1 Like

also im not seeing anywhere to see if the strength/stamina drains over time, if not id love to see that and have a config of drain rate

nice work bro

1 Like

I will try to add it to script

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Sorry, i do how i know :smiley:

good script, but did not notice improvements in the character with high skill

I will not be able to implement it immediately, but I will make an effort to do so in the future.

The skills gained make some difference in the character or are only from the script

1 Like

only from different script, be nice if he can implement some features tho

awesome! just like a simple degrade 1 skill point per 30 minutes in game time or something

Oh very well, I’ll try something then

1 Like

Bro at the moment I already added the function so that the same script gives you the skills without the need for another. Do you want me to send it to you by DM or updated it on the github ?

And I was just seeing that update them so that they are decreased from time to time and are not fixed, since I have it I tell you

1 Like

sorry can barely understand, but you can DM them if you wish :smiley:

Sorry I don’t speak English very well

1 Like

no worries brother

Can you do without using ox_inventory? I’m using quasar-inventory and i don’t know how to fix it.

i can

Can you help me?