What are keycards?
Keycards can be used to break into rooms that may contain guards and loot of your choice.
Cards are divided into different tiers by default and each tier offers something special.
Some cards have no NPCs, but the hardest ones have the most dangerous NPCs that will give you a hard time!
By default, 6 tiers are created, which gradually rise and to get to the biggest ones you have to start gradually!
Cards can be found on the ground or in hidden stashes.
ALL CONFIGURABLE
Custom minigame - MIND GAME
Gas zone
One card requires a gas mask because it’s covered in a gas zone and you can’t get to the loot otherwise.
exports.pls_keycards.useGasmask() -- More info in docs
Hidden stashes
The script also includes hidden stashes, which are scattered throughout the map and can include cards or other items for players to search for.
Lootable cards
Cards can be found on the ground.
Different spawns and only a few cards are ever selected!
6 Tiers
Dependencies
Supports
Inventory
- ox_inventory
- qb_inventory
- ps_inventory
- quasar_inventory
More inventory can be added to BRIDGE
Target
Target is not required, but supported!
BRIDGE.UseMarkers = true
- ox_target
- qb_target
Preview
Store
Escrow - 13.99 EUR: https://store.polisek.io/package/6136718
Source NUI and SCRIPT - 30.00 EUR: https://store.polisek.io/category/fivem
Code is accessible | Yes |
Subscription-based | No |
Lines (approximately) | 900+ |
Requirements | ox_lib, xsound |
Support | Yes |
(For releases without code the not applicable fields can be written as N/A)