JP Advanced Weapon System | ESX

JP Advanced Weapon System V1.0.0 | ESX

Tested with es_extended v1.1.0, v1.2.0 and ESX Legacy

Tebex Link

Banner

JP-AdvancedWeaponSystem

Preview Video

Other of my resources

JP-Advanced-Trucker-Job
JP-AdminMenu (ESX)
JP-AC (ESX)
JP-Stash (ESX)
JP-Disc-Bot
JP-CarMenu
LAPD Liveries
LASD Liveries

Config

And more options for weapon damage modifier, recoil and camera shake

Features

  • Weapons as items
  • Mags and amo as items
  • /unloadweapon
  • /disassembleweapon
  • /weapon
  • /unloadweapon
  • Accesories as items
  • /remove accesories (Open Menu for remove Accesories)
  • Configurable Recoil for weapons
  • Configurable cam shake when shoting
  • Configurable weapon damage modifier

Dependencies

  • es_extended v1.1, v1.2 or esx_legacy

Idioms

  • English
  • Spanish

Future Updates

  • Suggests
3 Likes

does this have scopes?

If it does, the only ones it doesn’t have are the scope_advanced of WEAPON_SNIPERRIFLE and WEAPON_HEAVYSNIPER
@Beauflexx

Does this work with Addon Weapons?

One issue I am currently having with my server, is that addon weapons leave the weapon wheel anytime a player changes their ped appearance or if they die.

If you add the weapons with their accessories to the es_extended config and my script config I suppose it should work.
But I can’t assure you anything, I haven’t tried it

Are the weapons held in your inventory, and added to the wheel when “used” from the inventory?

If so, then that should probably work then.

Yes, when you disassemble them, it is removed from the wheel and the item is added to the inventory and when you use it is removed from the inventory and added to the wheel

1 Like