Hello boss, I want to propose new idea, allow to have at harvest/crafting/processing points different times of farm, What I mean?
Well, made that per default it you dont have time enabled there is no changes, but then add option to enable time that makes next effect:
Enable Time: From 20:00 to 23:59 harvest 0x Items From 10:00 to 18:00 harvest 2x Item From 19:00 to 19:59 harvest 3x Item …
On my server we have people that farm on mornings when there is nobody offline, I want to punish them without farm when there is no players and with increase of farming when there is most users online, with that thing gonna solve it
Hey Jaksam!
My suggestion:
The functions of the jobs such as tying up and carrying or putting in the car are automatically divided into a category that would be called citizen action and the other functions in F6 are also classified in the same way. This should all happen automatically and the categories are not displayed in Jobs Creator, only in the F6 menu. That would make the Jobs Creator even more perfect. I think the community would be very happy if that would work!
Is that possible?
Hey Jacksam
Would it be a big deal to add a store in the JobCreator that a society has to fill and other players can buy from? The money should then go to the Society account.
Greetings Hugi
Add times to farm different harvest/process/crafting tables, this times would allow to enable/disable point, add extra % for example from 20:00 to 21:00 get 3x resources(100%), from 22:00 to 23:00 get 6x resources (200%), from 01:00 to 03:00 get 0x resources (0%)
Create stores that allow users to add their products on sell, and everybody can sell/buy their own products, so there we can create competence.
Add option to select more than one job when you create private harvest/process/crafting points
Hi, Jacksam just a question, I would like to activate the F6 menu, how do you do it because I created a job with the job_creator but it is not there. thank you for your answer and your fabulous script.
Can you make it possible to spawn job trailers?
Can you make it possible to process one item into multiple items with a chance function?
Can you make it possible to make een navigation option with a randomize to harvestpoint?
Add a required item to the drug fields. For example: you need a shovel to dig up the plant and it has a % to break. Same as you have for the harvesting in the job creator.
As far as i know Jobscreator for QBCore uses qbcore resources:
– qb Clothing
– qb-bossmenu or qb-management (can be selected depending on the qbcore version)
And about why other clothing menus are not supported is simply because its not possible to support every possible clothing menu that exists. And about FiveM Appearance → Not everyone uses the same version of it so its not possible either to support all of them.
And another thing:
If he wants to easy sell a converted script he wouldnt offer a discount for those who wanna switch the versions. He would simply say “you have to rebuy, have a great day”