💼 Jobs Creator 8.0 [ESX][QBCore] - in-game Job Creation Menu without server restart

Update 5.7.2

  • Solved a issue that could make the game to crash
  • Fixed that medkit didn’t require the item even if the check was enabled

Hey, can you create open jobs? Like, creating Routs or shops for everyone without that job? And can you instead of creating jobs, create gangs in QB Core? Thank you for the awnser!

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Hello, if you use “public markers”, they won’t require any job

About the gangs, this script is a jobs creator, so it doesn’t create gangs

Okay, big thanks to your awnser

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You are welcome

Basically yes, gang is a job. Same as police they have their own stash, armories and whatever other jobs have. So create a job name, for example your gang name and create whatever needs they should get. I use this to create gangs in my server.

Can you add stuff in the Radialmenu? Like cuff or smth?

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Phenelopy ambrosia mendez

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Great script man! I just would like to see an option to deactivate the f6 menu for the factions! Thx for the script once again! Greatly programmed

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Hi, with the latest version when you disable all the options of the actions menu, it should already be disabled :thinking:

Anyway, I’m happy to hear you like the script :grin:

With documentation you find the actions events/exports

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@jaksam1074 do you recomend any multijob to use with your job creator? or it includes it?

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Jobs Creator is not a multijob script

Any script which sets the normal job of ESX should be fine, as long as it triggers the set job events of ESX

But its the same on Qbus? we want to use your job script to create Gangs in Qbus

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As long as they are “jobs”, yes. Anyway the script requires QBCore, not QBus

ok thank you so much!! u and your ssscripts are awesome

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You are welcome :ok_hand:

I’m glad you like them :wink:

What do you say Jaksam? :blush:

Fivem-appearance support would be nice :facepunch:t3::+1:t3::smile:

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Suggestions

  1. Maybe another market option where you can sell items to the market but the items and money gets deposited into the society “safe” where the job role can then use the items.

Example: Someone who works at the mines sells the ore to the jeweller, the jeweller then the jeweller takes the ore that was sold out of the market safe to use.

  1. A quick deposit marker where you can drive a car onto it and press E to deposit ALL items within the trunk to the safe.

  2. The ability to set a safe or armoury so only a certain role can withdraw but ALL roles can deposit.

Example: Mining job has 3 job grades, all grades can deposit but only grades 2 and 3 can withdraw.

SUGGESTION: It would be nice to put two options in the temporary garage that could be used for factions maybe. Whether the car spaws with black windows or not.
And if the car spaws with the modifications to the maximum applied or not