💼 Jobs Creator 8.0 [ESX][QBCore] - in-game Job Creation Menu without server restart

Those features are not bugged, if they don’t work it just depends on your server

If player cannot store back vehicle that he taked from script garage, how it can be my server maybe you know?

:man_shrugging:
If you know how to make it happen for sure maybe helps more than complaining about the issue

For job garages would you be able to make it so that the vehicle model displays when they are browsing through the menu? Similar to esx_policejob?

2 Likes

Just don’t get mad, take it easy. I’m not here to complain or anything.

From what I know, basically if drivers changes then vehicle cannot be stored even by owner, happens very often, players complain for months now.
More I have posted in May 💼 Jobs Creator 7.0 [ESX][QBCore] - in-game Job Creation Menu without server restart - #889 by iSentrie

Speaking about garage system, support for ESX would be great, since it’s standalone now and cannot be changed by user, which leads to various issues.

As @TheFlyBandit just mentioned in 💼 Jobs Creator 7.0 [ESX][QBCore] - in-game Job Creation Menu without server restart - #1106 by TheFlyBandit

“For job garages would you be able to make it so that the vehicle model displays when they are browsing through the menu? Similar to esx_policejob?”

:bangbang: That would be even better to have 1:1 system for job vehicles as in that script, it uses ESX owned_vehicles, + job check and has no issues with storing vehicle and no flaws as standalone one.

1 Like

Good morning, don’t get me wrong, I’m not mad at all, I’m just trying to understand how to make it happen

1 Like

Unsuccessful test

Too bad I don’t know how to repro that error. :frowning: Sometimes works, sometimes not, seen with my own eyes, while I was making jobs for players. Onesync enabled?

Hey

Yes onesync is enabled, I’m the first one interested in fixing bugs :sweat_smile:
If you notice anything useful to help making this happen, please let me know

Ok so made a test, repro with 100% success for me:

A way to replicate this bug:

  1. take out car
  2. other player sits in (to driver seat)
  3. yourself alone teleport to other side of map (without a car)
  4. teleport back to that player who’s in your vehicle
  5. try to store your vehicle
  6. vehicle not detected

edit: test2

  1. take out vehicle
  2. teleport to other side of map without car (:bangbang: other player has to be near vehicle)
  3. go back to your car
  4. vehicle not detected while trying to store

All this in
image

:up: Also consider to make garages to support ESX and simply use owned_vehicles or let us specify what database table to use in config. Because standalone garage is incompatible with whole framework and abusive in massive ways, highly breaks rp.

1 Like

Unfortunately I tried both methods, and I can park the vehicles normally, so there must be something else, I’ll continue to investigate on it

About the database table, jobs garages will use the jobs creator table only

1 Like

@iSentrie something I didn’t consider, are you inside the vehicle while parking it or you are only close to it? Because I tried only parking while I was driving it

Outside

Update 5.7

  • Fixed the bug that didn’t allow to park vehicles in buyables vehicles garage when parking from outside the vehicle
  • Solved an issue that could make the game crash on script restart
  • Added checks for steal action for available space
1 Like

@iSentrie let me know if it solved properly :grin:

Looks okay so far, you did fix it! :confetti_ball::100::confetti_ball:

One question, are for this specific garage type ESX menu part is in protected side?

1 Like

Perfect, I’m glad of it :grin:

Yes, the only garage open the garage owned

1 Like

Hey, what’s the server event which is triggered when goin on/offduty? I need to do additional action when going offduty and onduty.

1 Like

Hello, it’s in documentation of the script :+1:

Hello, I would have a suggestion at the level of the harvests, it would be necessary that we can make a system of random to avoid that the point is always in the same place and the same for the sale. and another thing at the level of the garage it would be cool that we can arrange our vehicles all together (example: for the gang).

otherwise very good work!

1 Like