šŸ’¼ Jobs Creator 8.0 [ESX][QBCore] - in-game Job Creation Menu without server restart

Hi, do you have a link for the script that everyone are using?

I didnt say ā€œeveryoneā€ so not sure why you bolded it but:

https://github.com/iLLeniumStudios/fivem-appearance

https://github.com/IdrisDose/aj-fivem-appearance

My Server uses iLLeniumStudios’s but ik other servers use the other one

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I know, I did to understand if it was only 1 specific script, to see if adding the integration was possible or not

Suggestion

Please make the shop use the Ox Inventory if using Ox Inventory, So its using the inventory to buy from store, that way it looks clean and not a default ESX Menu.

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SUGGESTION:

Add ability to set license plates, vehicle extras, and liveries prior to purchasing vehicles from the job garage.

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Hello, to use another script feature (ox inventory shops), you’ll have to use that script config

Suggestion for improvement:

Add options of type:

  • Markers on the map (Tasks)
    (When running quests to mark itself on the map.
    So that there are not 200 points on the map for Job. But just clean marking with Mission Start…)

  • Props in the hand (We have an object that can be spawned, but if I want to create, for example, a Miner, who then takes a stone in his hand and has to carry it to the vehicle)

  • Ability to run missions (For Taxi, Garbage Man, etc…)

  • For the Process option, add the same options as for the collection. Removes an item and gives a percentage chance to another item:
    (Remove stone and give option iron, gold, dia in drop percentage)

  • ESX.ShowHelpNotification
    Option to add a label for Custom text
    By that I mean: Separate label for Blip, Point name, etc

I also have a problem with the animations. When I want to add 2 different animations for the given action, it doesn’t work… without errors.

And so Webhooks don’t work for me, I don’t know why.

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Hello, about both things, you are probably doing them uncorrectly or you don’t have the latest version


the menu given with installation is ESX can i get a qbcore menu were it says THIS SCRIPT and u download its esx but it says for qbcore

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I’m pretty sure you didn’t even try to do what the easy instructions are saying

Hello, the weapons are the ones from xPlayer.getLoadout()

i need join plzz what i do

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Hello, join where?

suggestion
add option to create gang or job
so u can have a gang and job on qb

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Hey Jaksam!
My suggestion:
The functions of the jobs such as tying up and carrying or putting in the car are automatically divided into a category that would be called citizen action and the other functions in F6 are also classified in the same way. This should all happen automatically and the categories are not displayed in Jobs Creator, only in the F6 menu. That would make the Jobs Creator even more perfect. I think the community would be very happy if that would work.

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Best tools ever and all othe scripts are perfect! the new one ! heist creator hmmm!!! great great i’ll buy it soon

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Hi, I’m happy to hear you like my scripts, thank you :grin:

Hello, I see you finished your new script, I might take a chance and ask for update on Jobs Creator.

All I wanted to ask is addons support, since it looks you are busy, this would save a lot of time.

Basically, a boilerplate (an example) you could provide so anyone who uses your Jobs Creator could make their own functions and EVEN share between other script users.

I asked for bunch of fixes and updates in the past as you can see in this topic, I still need all of them, maybe making addons compatibility would allow me to do most of it myself while utilizing your creator.

One of basic idea to achieve that is ā€œcustomā€ marker:
(post: šŸ’¼ Jobs Creator 5.0 [ESX][QBCore] - in-game Job Creation Menu without server restart - #930 by iSentrie)

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Hello, I’m not sure this feature will added honestly… Jobs Creator won’t become an ā€œeverythingā€ creator

Then at least option to replace current functions, like buyable vehicles, weapon upgrader, so we could replace by our own. Because current ones are with bugs and limited too much.

IF NOT either, then idk, I give up on this :smiley:

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