Issue i've encountered so far

  • Player-dropped hat can’t be picked-up by anyone else but the player who dropped it
  • Player-dropped hat ownership won’t migrate, leading to it being destroyed/deleted when the owner goes out of scope.
  • NetworkResurrectLocalPlayer does not propagate and the player stays in a dead/laying down state for other players.
  • Sometimes entities you don’t own don’t seem to be affected by damage, takedowns, being forced out of vehicles, etc.
  • Entities states sometimes seems to vanish completly when the netOwner goes out of scope/leaves, for e.g: dead peds are resurrected.

Some clips from a test-run:

That’s it for now, i’ll probably update this thread if i encounter any more issues.

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Most of those issues should be fixed with:

Let me know what was fixed and what’s not.

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