- Player-dropped hat can’t be picked-up by anyone else but the player who dropped it
- Player-dropped hat ownership won’t migrate, leading to it being destroyed/deleted when the owner goes out of scope.
NetworkResurrectLocalPlayerdoes not propagate and the player stays in a dead/laying down state for other players.
- Sometimes entities you don’t own don’t seem to be affected by damage, takedowns, being forced out of vehicles, etc.
- Entities states sometimes seems to vanish completly when the netOwner goes out of scope/leaves, for e.g: dead peds are resurrected.
Some clips from a test-run:
That’s it for now, i’ll probably update this thread if i encounter any more issues.