This script lets you create as many unique islands as you wish. Simply define the coordinates in the config file and restart the script; the beautiful island will be spawned automatically. If the island does not look like you’d want it to look like simply change the seed and try again.
This script is perfect to add more land to your game. Amazing for drug/smuggling roleplay, exploration/scavenging for secret items (which you could add to the islands) and much more
Perfect for secret drug locations, events, special NPCs and roleplay
Different island sizes
Comes pre-configured with 8 islands
Script which allows players to purchase private islands including a customizable mansion is coming soon. Stay tuned
Warning
A distance of ~900 meters between each island is required as it’s not recommended to render more than 1 island at a time due to object count limitations.
Nice work, it’s very well thought out, otherwise why not let the possibility of generating an island with a more personalized size, example: 32x32, 128x98 …
And add call events to avoid going through a config file
The islands are made out of modules, while it technically would be possible to define the exact size it wouldn’t look nearly as good as it’d lose lots of the “random” elements which makes them look more natural
Is this limit just within client spawning distance of the island? Say even with 50% trees/bushes?
Or is it calculated as a whole on the entire map?
I’ve tried to put my islands not too close to the mainland or whatever for now. And I might manually build a cabin on them. So far no crashes or anything so I’ve heard and I’m using just two Giant ones near Paleto kinda. Probably plan to have about 4 islands total thats about it.
Yeah only the entities that are rendered on the client are the limit, that’s why you could technically have an infinite amount of islands as long as only one is rendered at a time. Too many objects wouldn’t crash the game, the props will just stop spawning until some old ones despawn. So yeah technically we could have larger islands with less dense foliage
I’ve pushed an update which adds a new size insane which is double the size of the previous “Giant” islands. Make sure you test them well on your server. You shouldn’t notice any issues with it but I would keep some extra distance between these islands
Made it possible to set the island size using numerical values (1 - 25) This will set the amount of modules the island will be made out of.
BEWARE! When set to a value of 10 or higher the foliage rendering system will be changed for a more precise system to accomodate for the large island sizes.
This does make the foliage rendering significantly slower!
Here is an example of an island made out of 25 modules