Hey guys, long story short I am talking about esx_jobs, lets say for example I am doing the Fueler job, so when I go to the locker room (which I have to, to get the truck spawn to unlock and to start the job in general) it spawns the original character the player made when they made when they got in the server.
I don’t want the peds to change because I want the members to just create custom peds via the vMenu and be able to use them and do the jobs with them, but like I said, issue here when they go to trigger the job at the locker room or cloak room it switched the ped back.
Any help would be appreciated.
I guess you could just remove that part of the script? It’s probably in a client file, idk how the fueler job looks I can’t really tell you exactly what to do
I removed esx_skin all together and that prevented any esx_jobs from appearing, then I added that in went in the fueler job itself and removed the part where esx_skin trigger event happens but that didn’t do anything.
Try removing the work clothes in the job_grades table in your database
I tried that too. It again defaults back to the character that was created upon joining the server, doesn’t keep the MP Ped character that was made via vMenu. I guess the question is it even possible to do a job a esx_job without having to rely on esx_skin? that’s the golden question
Couldn’t you just change that option in the menu so it spawns a truck instead?