Is it possible to adjust skill levels (Driving, Flying, Shooting etc.)?

Thinking about a good way to handle the progress of a character getting better at certain aspects, brought me to think of this. Is it possible to change the skills as it is in GTA Online and Singleplayer, or are they frozen at the highest stat in FiveM always?

You can modify some things in a trainer like stamina in Lambda menu. I don’t think the stats are stuck at the max level because by default all characters have terrible stamina if you don’t change it with a trainer like Lambda. Not sure if you can change all of them though.

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Looking at the native functions, it doesn’t seem like they exist :confused:
Modifying without a mod/trainer is not possible with the current native, you would have to keep track of your own variables.

@Syntasu

That is what I feared. Then it won’t work as I want it to till that changes. Thanks though!

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There’s workarounds to set skills by temporarily changing to a SP/MP ped and using StatSet* natives, however currently they won’t directly apply to other peds.

Also, they default to the lowest stat.

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Are you sure they all default to the lowest stat, because I don’t see any bullet-spread. The shooting skill must be maxed seeing it always hits the dot?

Thanks for the tip with the workaround :slight_smile:

The shooting skill definitely isn’t maxed since you’re limited to 250 ammo.

Good point, but then my question still remains - how can you aim so well. The main idea of being able to handle the players skills, would for me had been to adjust the bulletspread of players, and therefore make it harder to hit what you aim at.

Seeing the skill clearly doesn’t affect that, it seem the only option is to remove the recticle, but that still doesn’t stop ADS bullseye shots in First Person Mode.

Stamina doesn’t seem maxed either, seems like it’s the lowest it can be. After 2 mins of running, you character will reduce his pace and healthbar will turn red. :thinking:

ok my research i have discovered that we are in a SP “group” that is an int of 3 but to use any of the MP stats we need to be in a MP “group” that is an int of 0 or 1 as far as i can tell at least

what?

this is an ancient topic, all character stats now use MP0_* consistently and work fine since a fix a while ago.

can we close this topic then :slight_smile: