InversePower for FiveM

Another thing that i once wrote but never properly finished, ikt’s InversePower except for FiveM, with server controlled settings.

What does it do?

InversePower tries to counteract the fact that GTA V decreases engine power when your car starts gliding. This allows for a more realistic and less annoying driving experience. Drifting and slides are easier to maintain and adjust.

In short: it helps you drift.

How do i get it?

Download it, put it on your server, start it, done.

But how do i change stuff?

Please read the README.md file, everything is documented there.

Have Fun!

18 Likes

That look’s pretty dope. Nice. :snail:

Interesting! Im gonna give it a whirl.

blu saving us with a quality release once more

Good work as usual Blu, you always surprise me :wink:

Cute thing, well done my friend

Now this can come in handy!

+1

You don’t even know how much I love you. My server has been needing this. Thank you.

Can you make this work for esx? :wink:

solid release Green Blu.

nice

it isn’t working sadly…

I found the issue that broke this script for me:

It’s in the InversePower.lua, line 94:

if not DoesEntityExist(playerPed) or not IsPlayerControlOn(PlayerPed) then

I changed it to

if not DoesEntityExist(playerPed) then

and it works now. I assume something must have changed about “IsPlayerControlOn(PlayerPed)

After reading the native doc, I would delete that part anyway since it doesn’t seem to do anything.

1 Like

Its OneSync, without OneSync, it works perfect without ur fix, with onesync you have to do ur change on line 94 as you described