Smallo
March 25, 2019, 9:38am
1
Today I bring you another one of my interiors converted from GTAIV to GTAV. This time it’s the museum. Unlike my previous interior (Burgershot) this one is a teleport to interior as there were no suitable sized buildings for the interior itself. Included is a script which has markers to teleport in and out of the interior and a map blip.
The entry point is located in this building
Not much more I can say about this. I haven’t made a SP version this time as I would have to make a script for SP and can’t be bothered.
museum.rar (18.4 MB)
24 Likes
tfw no one thought of this before. gg, smallo
Is this missing a download link, or am I missing something?
1 Like
Smallo
March 25, 2019, 9:52am
5
Yeah my bad, uploading now.
1 Like
SHTIN
March 25, 2019, 10:37am
7
It looks cool! We are waiting for the video “night in the museum”
Looks awesome, I’ll try it out on my server
SHTIN
March 25, 2019, 11:15am
9
By the way, is it possible to reduce “LOD” textures? Especially dinosaurs, “FPS” whispers, I’ll kill you
in short, horrible optimization inside…
CRena
March 25, 2019, 11:19am
10
nice work @Smallo but how did you get skeleton for dino ? as i know Fivem converter cant do #ft formats
The main stairs’ steps seem to be made out of metal (from the sound) and there are some lighting/spec map bugs, that’s all I could find for now, tbh.
Screenshots
https://gtaodiscord.com/f/b0ca31.jpg
https://gtaodiscord.com/f/d2750c.jpg
1 Like
Remind me of that film Night of the museum lol. Good work.
what other one you did… im interested a lot
Smallo
March 25, 2019, 6:45pm
17
Not sure what’s wrong with your PCs to be getting FPS drops. As you can see in my top screenshot I’ve got 102FPS inside.
2 Likes
my frames are fine inside
1 Like
hey nice job ^^ I would like to know where is your burgershot interior ?
Does this resource has a problem about bad optimization? Yes
Does it affects only low-end/old hardware? Yes
Well I really like to give a try and fix this, I think it has to do with something about the illumination.
Take a look at this video, here you can see how the illumination changes on those edges where fps drops happens: