Information (needed) to clear (visible) player damage (Scars etc)

Hey guys,

Does anyone know if there is/are (exposed) natives which can clear (or preferably fade) the player scars
and bruises? (not talking about the blood stains, those can easily be cleared with the native

ClearPedBloodDamage(ped)
(Original: CLEAR_PED_BLOOD_DAMAGE(Ped ped))

Unfortunately the native

ResetPedVisibleDamage(ped)
(RESET_PED_VISIBLE_DAMAGE(Ped ped))

Does not have any effect on the player, also tried using it with extra (undocumented) parameters like
adding true, 0.0, 100.0 etc)

Okay: Update while making this topic :rofl:
I tried using some other ‘decal functions’ and discovered that

 	ClearPedDamageDecalByZone(ped, 0, "ALL")
 	ClearPedDamageDecalByZone(ped, 1, "ALL")
 	ClearPedDamageDecalByZone(ped, 2, "ALL")
 	ClearPedDamageDecalByZone(ped, 3, "ALL")
 	ClearPedDamageDecalByZone(ped, 4, "ALL")
 	ClearPedDamageDecalByZone(ped, 5, "ALL")

Will clear all noticeable player (skin) damage (except blood but we use the above mentioned
function for that)

Although the “problem” which the ClearPedDamageDecalByZone still appears to have is that it’s not
synced or not synced very well.

Begin Edit 2:
It seems like it should be possible to clear the damage decals, since when I add them manually
by using ApplyPedDamagePack(ped, "HOSPITAL_9", 1.0, 1.0) for example, they will fade away
when i restart the test script (server sided), and they can be removed with using the ClearPedDamageDecalByZone function. Although neither of those seem to be synced
(or properly synced at least)
End of Edit 2

I know there are ‘messy’ workarounds to ‘solve scar and bruising issues’ by alternating between outfits,
masks, etc (if that even still works). But what i’m looking for (well asking for) is if someone knows
natives or directions to do the character cleaning the proper and ‘clean’ (as in code) method?

Thanks in advance