INC Handling System - Professional Vehicle Handling Manager

Want to modify any vehicle’s handling on your server easily and quickly? This script is the perfect solution for you.

:rocket: WHAT DOES THE SCRIPT DO:
• Modifies vehicle handling in real time
• Change speed, brakes, traction, stability and more
• Everything from an easy-to-use menu with sliders
• Changes are saved automatically
• Only administrators can use it

:sparkles: MAIN FUNCTIONS:
:white_check_mark: Visual editor with sliders for each parameter
:white_check_mark: Modify vehicle maximum speed
:white_check_mark: Adjust brake force
:white_check_mark: Control traction in corners
:white_check_mark: Change front and rear stability
:white_check_mark: Adjust suspension height
:white_check_mark: Modify gear shift speed
:white_check_mark: List all configured vehicles
:white_check_mark: Delete configurations you don’t need

:gear: AVAILABLE COMMANDS:

/modify - Edit the vehicle you're in
/vehicles - See list of configured vehicles
/reloadhandling - Reload configurations

:wrench: TECHNICAL FEATURES:
:green_circle: STANDALONE - Doesn’t need specific framework, works alone
:earth_africa: Interface in Spanish and English
:floppy_disk: Configurations save automatically
:lock: Permission system by groups
:crown: Only for administrators by default
:zap: Optimized for large servers
:package: Easy installation, just drag and drop
:shield: ESCROW PROTECTED

:dart: COMPATIBLE WITH:
• ESX Legacy
• QB-Core
• Any framework
• Updated FiveM

:checkered_flag: PERFECT FOR:
• Racing servers
• Realistic roleplay
• Tuned car servers
• Special events
• Vehicle balancing

:package: SUPER EASY INSTALLATION:

1. Extract to your resources folder
2. Add "ensure inc_handling" in server.cfg
3. Restart server
4. Ready to use

:shield: INCLUDED FILES:

PROTECTED FILES (ESCROW):
• All client and server logic
• Main system modules
• Protected core code

EDITABLE FILES:
• config.lua - Complete configuration
• locales/ - Spanish and English translations
• locale.lua - Language selector
• Complete documentation

:100: THE EASIEST SCRIPT TO USE :100:

Super simple interface, just get in the vehicle, type /modify and done. Everything visual, nothing complicated.

INC Handling System - Professional Vehicle Handling Manager

Images:


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Buy on Tebex
Requirements (ox_lib)

Code is accessible No, Only config
Subscription-based No
Lines (approximately) 1200+ lines
Requirements ox_lib
Support Yes
3 Likes

It’s an incredible script that quickly modifies the speed of cars in real time without having to open the control panel. Thanks, friend.

1 Like

Thank you very much for the feedback <3

Wow, I just read through the features of this script, and it looks absolutely fantastic. Seriously impressive work!

The ability to modify vehicle handling in real-time with a clean UI and sliders is a total game-changer. So many scripts tend to overcomplicate this, but your approach seems incredibly intuitive and user-friendly. The fact that it’s standalone, compatible with major frameworks like ESX and QB-Core, and is essentially a drag-and-drop installation shows you’ve put a ton of thought into the end-user experience. Huge props for that!

It got me thinking about the technical implementation behind it, and I have a couple of questions out of sheer curiosity, if you don’t mind sharing:

  1. How are you handling data persistence? I noticed the description says changes are saved automatically, which is great. I was wondering what your approach is for storing the handling configurations. Are you using something like local JSON files, a database (like MySQL/SQLite), or are you leveraging FiveM’s built-in Key-Value Storage (KVS)?
  2. Regarding the application logic, how are the changes applied and synchronized? When an admin tunes a car, are the modifications applied only to that specific vehicle entity at that moment? Or does the script create a persistent override for that vehicle model that affects any new ones that spawn? I’m really curious about how you handle syncing these changes across all players to ensure everyone experiences the same handling.
  3. Did you run into any particularly tricky bugs or interesting edge cases during development? For example, I was thinking about what might happen if two admins try to modify the exact same vehicle simultaneously. I’m always fascinated by the problem-solving that goes into robust projects like this.

Again, this looks like a super professional and must-have tool for any server owner who is serious about vehicle tuning and balancing. Amazing work on this, and thank you for sharing it with the community!

Cheers. :clap:

Hey, thanks for the kind words! Glad you like it.

  • Data: All the handling changes just get saved to a .json file on the server—no database or anything fancy needed.
  • How it works: When you edit a vehicle, it updates the handling for that model, so any car of that type will use the new settings. Changes sync in real time for everyone.
  • Edge cases: If two admins edit the same model at once, the last change just wins. It’s super rare but handled.
  • Frameworks: Doesn’t rely on ESX or QB, but works fine with both.

If you’re curious about any other details, let me know. Thanks again!