In-Game Items Creator V2 [QBCORE, QBOX]

Stop editing Lua files every time you need a new item.

Ryders Items v2 is the ultimate in-game item creator and manager for QBCore and QBox. Create, edit, delete and manage every single item on your server. No code. No restarts. No headaches.

:shopping_cart: | BUY HERE
:light_blue_heart: | DISCORD
:film_frames: | VIDEO

:high_voltage: Core Features

  • QBCore-ready β€” full integration with QBShared.Items, usable items and inventory sync
  • Multi-inventory support
  • Zero restarts β€” every item you create or edit is live instantly across all players
  • 4-step creation wizard β€” guided flow: Info β†’ Options β†’ Functions β†’ Review
  • Full admin tablet β€” search, filter, paginate, give, toggle and delete items in-game
  • Auto-migration β€” imports all your existing QBShared.Items on first boot, zero manual work

:wrench: Advanced Item Functions

Every item has a full set of toggleable options β€” no scripting required:

  • Usable β€” players can use this item from inventory
  • Unique β€” only one instance per inventory slot
  • Stackable β€” multiple units stack in one slot
  • Close on Use β€” close inventory when item is used
  • Consumable β€” item is consumed on use (food, drink, etc.)
  • Dev Triggers β€” fire custom client and server events on use
  • Execute Command β€” run any game command when item is used
  • Remove on Use β€” removes 1 unit from inventory on use
  • Loop Animation β€” play a looping animation when item is used
  • Place on Map β€” place the prop in the world on use
  • Give Items on Use β€” give other items when this is used
  • Realistic Needs β€” (coming soon)

:hamburger: Built-in Consumable System

  • Food β†’ Hunger | Drink β†’ Thirst | Alcohol β†’ Thirst + motion blur
  • Multiple effects per item β€” stack hunger, thirst, stress and more in a single consumable
  • Require a specific item in inventory before the consumable can be used
  • Progress bars with animations and attached props
  • Configurable use time, animation and prop model per item

:bullseye: 3D Prop Placement

  • Real-time prop preview attached to the player’s hand
  • Switch prop between left and right hand directly from the placement panel
  • Animation frame scrubber β€” drag to preview the exact pose before saving
  • Move and rotate on all axes with keyboard or UI controls
  • Fine-tune with SHIFT for precision adjustments
  • Save and load presets β€” reuse positions across multiple items

:world_map: Place on Map

  • Toggle per item β€” when enabled, using the item places the prop in the world
  • Point anywhere with the camera to position the prop on the ground
  • No extra config needed β€” just enable and use

:counterclockwise_arrows_button: Loop Animation

  • Dedicated item type that plays a looping animation on the player while active
  • Configurable animation dict:anim per item
  • Supports an attached prop in hand with full position and rotation control
  • Smooth blending on start and stop

:wrench: Advanced Item Functions

  • Dev Triggers β€” fire custom client and server events on use
  • Execute Command β€” run any game command when item is used
  • Give Items on Use β€” deliver other items automatically (loot boxes, crafting, rewards)
  • Custom Animations β€” set any animation dict:anim per item, or set 0 to use no animation at all
  • Custom Props β€” assign any prop model and position it with the in-game placement menu

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:artist_palette: Fully Configurable from config.lua

  • The entire tablet is driven by config.lua β€” every field, option, toggle and category you see in the UI is defined there
  • Want to add a new item property? Add one line to the config and it instantly appears in the wizard
  • Add new filter categories, consumable types, toggle options or input fields β€” no HTML, no JS, just config
  • The UI builds itself from your config β€” customize everything without touching the source code

:clipboard: Discord Logging

  • Item created, edited, deleted
  • Items given to players
  • Status changes (enabled/disabled)
  • Color-coded embeds with player name, item details and timestamp

:locked: Permissions

  • Granular per-action permission control β€” configured in config.lua, no code changes needed

  • Three independent permission levels, each accepting ace groups and/or license whitelist:

    Action What it controls
    open Who can open the admin tablet
    edit Who can create and edit items
    delete Who can delete items
  • Each action independently accepts groups (e.g. "admin", "superadmin") and licenses for extra security

  • Example: give all admins access to open and edit, but restrict delete to superadmins only β€” out of the box default


:gear: Performance

  • 0.00ms idle β€” zero tick usage
  • 0.00ms on admin usage or sync
  • Loads once on resource start, no continuous overhead
Code is accessible No
Subscription-based No
Lines (approximately) 3500
Requirements QB OR QBOX
Support Yes