If you have """voice bugs""" with mumble with many players this is for you

hey,

if you’re getting users reporting “”“voice bugs”"" or whatever you call that this is for you: [How-to] Host FiveM's voice chat (mumble) in another server

It would be very nice if some people could test to host an external mumble server to see if it fixes/reduces/totally get rid of issues with heavy load. And if it does not fix it we can try to work to fix it.

Hopefully, at the end mumble becomes perfect for everyone :slight_smile:

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I’m trying to switch on the external server but i cannot hear nearby players. I works only with calls,radio and when inside a vehicle (use2dAudioInVehicles = true). Do you know any way to fix this?

Hello, you need to create the voice channels, as is previously in the thread provided SQL. It is somewhere in the middle of the comments.

Simplier resolution:

Our server has far less people… but I still run a seperate voice server on our main server on port 30125.

You simply create a base server with just the basic assets to run the server… add pma-voice, then setup your .configs in both servers to recognize and use the ‘external-server’ for voice.

Voice server setup:

Voice config

setr voice_externalDisallowJoin 1
setr voice_hideEndpoints 0
setr voice_use2dAudio true
setr voice_useSendingRangeOnly true
setr voice_enableUi 0
setr voice_defaultCycle “GRAVE”
setr voice_enableRadioAnim 1

Game server setup:

Voice config

setr voice_allowSetIntent 1
setr voice_externalAddress xx.xx.xxx.xxx
setr voice_externalPort 30125
setr voice_hideEndpoints 1

setr voice_use2dAudio true
setr voice_useSendingRangeOnly true
setr voice_enableUi 0
setr voice_defaultCycle “GRAVE”
setr voice_enableRadioAnim 1
setr voice_syncData 1