idArt Custom Props - Cluckin Bell

idART brings you the long awaited Cluckin Bell
The Animation Dictionary and Coords that I have used in my Promo Vod are in the Readme.

You can incorporate them into your scripts as needed.

Images are in the assets folder.

Purchase here https://idart.tebex.io/category/fivem-resources

This resource is using the Asset Escrow system. Please do not ask to have it removed.

idrp_cluckin_bucketidrp_cluckin_drummyidrp_cluckin_dblfilletidrp_cluckin_fillet
idrp_cluckin_pieidrp_cluckin_wrapidrp_cluckin_buffwingsidrp_cluckin_buffwing
idrp_cluckin_wedgesidrp_cluckin_wedgeidrp_cluckin_wingdingsidrp_cluckin_wingding
idrp_cluckin_sbanaidrp_cluckin_sberryidrp_cluckin_soup

|-------------------------------------|----------------------------|
| Code is accessible | No
| Subscription-based | No
| Lines (approximately) | NA
| Requirements | Knowledge of streaming props
| Support | Yes

1 Like

Hey what are the animation’s you use for eating the chicken and burgers?

I’m about to buy the prop pack was just wondering

prop = ‘idrp_cluckin_dblfillet’
bone = 60309,
vector3(0.10 , 0.03, 0.08),
vector3(-95.0, 60.0, 0.0),
Animation = ‘idle_c’,
Dictionary = ‘amb@world_human_seat_wall_eating@male@both_hands@idle_a’,

Which is is this for? Do you have the one for the burger?

I mean the chicken in the box?

	bone = 60309,
	vector3(0.0, 0.0, 0.01),
	vector3(0.0, 0.10, 0.0),

	prop2 = 'idrp_cluckin_wingding'		--right hand
		bone2 = 28422,
		vector3(0.0, 0.05, 0.0),
		vector3(0.0, 0.5, 0.0),
	Animation= 'base_idle',
	Dictionary = 'anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1',```