I need help to add 3 respawn in esx ambulance job

I need help to add 3 spawns in the ambulance job, one in the city, another in sandy and the last one in a redneck, if you can help me, thank you very much, this is the client.

Keys = {
[“ESC”] = 322, [“F1”] = 288, [“F2”] = 289, [“F3”] = 170, [“F5”] = 166, [“F6”] = 167, [“F7”] = 168, [“F8”] = 169, [“F9”] = 56, [“F10”] = 57,
[“~”] = 243, [“1”] = 157, [“2”] = 158, [“3”] = 160, [“4”] = 164, [“5”] = 165, [“6”] = 159, [“7”] = 161, [“8”] = 162, [“9”] = 163, [“-”] = 84, [“=”] = 83, [“BACKSPACE”] = 177,
[“TAB”] = 37, [“Q”] = 44, [“W”] = 32, [“E”] = 38, [“R”] = 45, [“T”] = 245, [“Y”] = 246, [“U”] = 303, [“P”] = 199, [“[”] = 39, [“]”] = 40, [“ENTER”] = 18,
[“CAPS”] = 137, [“A”] = 34, [“S”] = 8, [“D”] = 9, [“F”] = 23, [“G”] = 47, [“H”] = 74, [“K”] = 311, [“L”] = 182,
[“LEFTSHIFT”] = 21, [“Z”] = 20, [“X”] = 73, [“C”] = 26, [“V”] = 0, [“B”] = 29, [“N”] = 249, [“M”] = 244, [“,”] = 82, [“.”] = 81,
[“LEFTCTRL”] = 36, [“LEFTALT”] = 19, [“SPACE”] = 22, [“RIGHTCTRL”] = 70,
[“HOME”] = 213, [“PAGEUP”] = 10, [“PAGEDOWN”] = 11, [“DELETE”] = 178,
[“LEFT”] = 174, [“RIGHT”] = 175, [“TOP”] = 27, [“DOWN”] = 173,
[“NENTER”] = 201, [“N4”] = 108, [“N5”] = 60, [“N6”] = 107, [“N+”] = 96, [“N-”] = 97, [“N7”] = 117, [“N8”] = 61, [“N9”] = 118
}

local FirstSpawn, PlayerLoaded = true, false

IsDead = false
ESX = nil

Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent(‘esx:getSharedObject’, function(obj) ESX = obj end)
Citizen.Wait(0)
end

while ESX.GetPlayerData().job == nil do
	Citizen.Wait(100)
end

PlayerLoaded = true
ESX.PlayerData = ESX.GetPlayerData()

end)

RegisterNetEvent(‘esx:playerLoaded’)
AddEventHandler(‘esx:playerLoaded’, function(xPlayer)
ESX.PlayerData = xPlayer
PlayerLoaded = true
end)

RegisterNetEvent(‘esx:setJob’)
AddEventHandler(‘esx:setJob’, function(job)
ESX.PlayerData.job = job
end)

AddEventHandler(‘playerSpawned’, function()
IsDead = false

if FirstSpawn then
	exports.spawnmanager:setAutoSpawn(false) -- disable respawn
	FirstSpawn = false

	ESX.TriggerServerCallback('esx_ambulancejob:getDeathStatus', function(isDead)
		if isDead and Config.AntiCombatLog then
			while not PlayerLoaded do
				Citizen.Wait(1000)
			end

			ESX.ShowNotification(_U('combatlog_message'))
			RemoveItemsAfterRPDeath()
		end
	end)
end

end)

– Create blips
Citizen.CreateThread(function()
for k,v in pairs(Config.Hospitals) do
local blip = AddBlipForCoord(v.Blip.coords)

	SetBlipSprite(blip, v.Blip.sprite)
	SetBlipScale(blip, v.Blip.scale)
	SetBlipColour(blip, v.Blip.color)
	SetBlipAsShortRange(blip, true)

	BeginTextCommandSetBlipName('STRING')
	AddTextComponentSubstringPlayerName(_U('hospital'))
	EndTextCommandSetBlipName(blip)
end

end)

– Disable most inputs when dead
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)

	if IsDead then
		DisableAllControlActions(0)
		EnableControlAction(0, Keys['G'], true)
		EnableControlAction(0, Keys['T'], true)
		EnableControlAction(0, Keys['E'], true)
		EnableControlAction(0, Keys['F9'], true)
	else
		Citizen.Wait(500)
	end
end

end)

function OnPlayerDeath()
IsDead = true
ESX.UI.Menu.CloseAll()
TriggerServerEvent(‘esx_ambulancejob:setDeathStatus’, true)

StartDeathTimer()
StartDistressSignal()

StartScreenEffect('DeathFailOut', 0, false)

end

RegisterNetEvent(‘esx_ambulancejob:useItem’)
AddEventHandler(‘esx_ambulancejob:useItem’, function(itemName)
ESX.UI.Menu.CloseAll()

if itemName == 'medikit' then
	local lib, anim = 'anim@heists@narcotics@funding@gang_idle', 'gang_chatting_idle01' -- TODO better animations
	local playerPed = PlayerPedId()

	ESX.Streaming.RequestAnimDict(lib, function()
		TaskPlayAnim(playerPed, lib, anim, 8.0, -8.0, -1, 0, 0, false, false, false)

		Citizen.Wait(500)
		while IsEntityPlayingAnim(playerPed, lib, anim, 3) do
			Citizen.Wait(0)
			DisableAllControlActions(0)
		end

		TriggerEvent('esx_ambulancejob:heal', 'big', true)
		ESX.ShowNotification(_U('used_medikit'))
	end)

elseif itemName == 'bandage' then
	local lib, anim = 'anim@heists@narcotics@funding@gang_idle', 'gang_chatting_idle01' -- TODO better animations
	local playerPed = PlayerPedId()

	ESX.Streaming.RequestAnimDict(lib, function()
		TaskPlayAnim(playerPed, lib, anim, 8.0, -8.0, -1, 0, 0, false, false, false)

		Citizen.Wait(500)
		while IsEntityPlayingAnim(playerPed, lib, anim, 3) do
			Citizen.Wait(0)
			DisableAllControlActions(0)
		end

		TriggerEvent('esx_ambulancejob:heal', 'small', true)
		ESX.ShowNotification(_U('used_bandage'))
	end)
end

end)

function StartDistressSignal()
Citizen.CreateThread(function()
local timer = Config.BleedoutTimer

	while timer > 0 and IsDead do
		Citizen.Wait(2)
		timer = timer - 30

		SetTextFont(4)
		SetTextScale(0.5, 0.5)
		SetTextColour(185, 185, 185, 255)
		SetTextDropshadow(0, 0, 0, 0, 255)
		SetTextEdge(1, 0, 0, 0, 255)
		SetTextDropShadow()
		SetTextOutline()
		BeginTextCommandDisplayText('STRING')
		AddTextComponentSubstringPlayerName(_U('distress_send'))
		EndTextCommandDisplayText(0.175, 0.805)

		if IsControlPressed(0, Keys['G']) then
			SendDistressSignal()

			Citizen.CreateThread(function()
				Citizen.Wait(1000 * 60 * 5)
				if IsDead then
					StartDistressSignal()
				end
			end)

			break
		end
	end
end)

end

function SendDistressSignal()
local playerPed = PlayerPedId()
PedPosition = GetEntityCoords(playerPed)

local PlayerCoords = { x = PedPosition.x, y = PedPosition.y, z = PedPosition.z }

ESX.ShowNotification(_U('distress_sent'))

TriggerServerEvent('esx_addons_gcphone:startCall', 'ambulance', _U('distress_message'), PlayerCoords, {

	PlayerCoords = { x = PedPosition.x, y = PedPosition.y, z = PedPosition.z },
})

end

function DrawGenericTextThisFrame()
SetTextFont(4)
SetTextScale(0.0, 0.5)
SetTextColour(255, 255, 255, 255)
SetTextDropshadow(0, 0, 0, 0, 255)
SetTextEdge(1, 0, 0, 0, 255)
SetTextDropShadow()
SetTextOutline()
SetTextCentre(true)
end

function secondsToClock(seconds)
local seconds, hours, mins, secs = tonumber(seconds), 0, 0, 0

if seconds <= 0 then
	return 0, 0
else
	local hours = string.format("%02.f", math.floor(seconds / 3600))
	local mins = string.format("%02.f", math.floor(seconds / 60 - (hours * 60)))
	local secs = string.format("%02.f", math.floor(seconds - hours * 3600 - mins * 60))

	return mins, secs
end

end

function StartDeathTimer()
local canPayFine = false

if Config.EarlyRespawnFine then
	ESX.TriggerServerCallback('esx_ambulancejob:checkBalance', function(canPay)
		canPayFine = canPay
	end)
end

local earlySpawnTimer = ESX.Math.Round(Config.EarlyRespawnTimer / 1000)
local bleedoutTimer = ESX.Math.Round(Config.BleedoutTimer / 1000)

Citizen.CreateThread(function()
	-- early respawn timer
	while earlySpawnTimer > 0 and IsDead do
		Citizen.Wait(1000)

		if earlySpawnTimer > 0 then
			earlySpawnTimer = earlySpawnTimer - 1
		end
	end

	-- bleedout timer
	while bleedoutTimer > 0 and IsDead do
		Citizen.Wait(1000)

		if bleedoutTimer > 0 then
			bleedoutTimer = bleedoutTimer - 1
		end
	end
end)

Citizen.CreateThread(function()
	local text, timeHeld

	-- early respawn timer
	while earlySpawnTimer > 0 and IsDead do
		Citizen.Wait(0)
		text = _U('respawn_available_in', secondsToClock(earlySpawnTimer))

		DrawGenericTextThisFrame()

		SetTextEntry("STRING")
		AddTextComponentString(text)
		DrawText(0.5, 0.8)
	end

	-- bleedout timer
	while bleedoutTimer > 0 and IsDead do
		Citizen.Wait(0)
		text = _U('respawn_bleedout_in', secondsToClock(bleedoutTimer))

		if not Config.EarlyRespawnFine then
			text = text .. _U('respawn_bleedout_prompt')

			if IsControlPressed(0, Keys['E']) and timeHeld > 60 then
				RemoveItemsAfterRPDeath()
				break
			end
		elseif Config.EarlyRespawnFine and canPayFine then
			text = text .. _U('respawn_bleedout_fine', ESX.Math.GroupDigits(Config.EarlyRespawnFineAmount))

			if IsControlPressed(0, Keys['E']) and timeHeld > 60 then
				TriggerServerEvent('esx_ambulancejob:payFine')
				RemoveItemsAfterRPDeath()
				break
			end
		end

		if IsControlPressed(0, Keys['E']) then
			timeHeld = timeHeld + 1
		else
			timeHeld = 0
		end

		DrawGenericTextThisFrame()

		SetTextEntry("STRING")
		AddTextComponentString(text)
		DrawText(0.5, 0.8)
	end
		
	if bleedoutTimer < 1 and IsDead then
		RemoveItemsAfterRPDeath()
	end
end)

end

function RemoveItemsAfterRPDeath()
TriggerServerEvent(‘esx_ambulancejob:setDeathStatus’, false)

Citizen.CreateThread(function()
	DoScreenFadeOut(800)

	while not IsScreenFadedOut() do
		Citizen.Wait(10)
	end

	ESX.TriggerServerCallback('esx_ambulancejob:removeItemsAfterRPDeath', function()
		local formattedCoords = {
			x = Config.RespawnPoint.coords.x,
			y = Config.RespawnPoint.coords.y,
			z = Config.RespawnPoint.coords.z
		}

		ESX.SetPlayerData('lastPosition', formattedCoords)
		ESX.SetPlayerData('loadout', {})

		TriggerServerEvent('esx:updateLastPosition', formattedCoords)
		RespawnPed(PlayerPedId(), formattedCoords, Config.RespawnPoint.heading)

		StopScreenEffect('DeathFailOut')
		DoScreenFadeIn(800)
	end)
end)

end

function RespawnPed(ped, coords, heading)
SetEntityCoordsNoOffset(ped, coords.x, coords.y, coords.z, false, false, false, true)
NetworkResurrectLocalPlayer(coords.x, coords.y, coords.z, heading, true, false)
SetPlayerInvincible(ped, false)
TriggerEvent(‘playerSpawned’, coords.x, coords.y, coords.z)
ClearPedBloodDamage(ped)

ESX.UI.Menu.CloseAll()

end

RegisterNetEvent(‘esx_phone:loaded’)
AddEventHandler(‘esx_phone:loaded’, function(phoneNumber, contacts)
local specialContact = {
name = ‘Ambulance’,
number = ‘ambulance’,
base64Icon = ‘data:image/png;base64,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’
}

TriggerEvent('esx_phone:addSpecialContact', specialContact.name, specialContact.number, specialContact.base64Icon)

end)

AddEventHandler(‘esx:onPlayerDeath’, function(data)
OnPlayerDeath()
end)

RegisterNetEvent(‘esx_ambulancejob:revive’)
AddEventHandler(‘esx_ambulancejob:revive’, function()
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)

TriggerServerEvent('esx_ambulancejob:setDeathStatus', false)

Citizen.CreateThread(function()
	DoScreenFadeOut(800)

	while not IsScreenFadedOut() do
		Citizen.Wait(50)
	end

	local formattedCoords = {
		x = ESX.Math.Round(coords.x, 1),
		y = ESX.Math.Round(coords.y, 1),
		z = ESX.Math.Round(coords.z, 1)
	}

	ESX.SetPlayerData('lastPosition', formattedCoords)

	TriggerServerEvent('esx:updateLastPosition', formattedCoords)

	RespawnPed(playerPed, formattedCoords, 0.0)

	StopScreenEffect('DeathFailOut')
	DoScreenFadeIn(800)
end)

end)

– Load unloaded IPLs
if Config.LoadIpl then
Citizen.CreateThread(function()
RequestIpl(‘Coroner_Int_on’) – Morgue
end)
end
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if IsEntityDead(PlayerPedId()) then

				StartScreenEffect("DeathFailOut", 0, 0)
				if not locksound then
				locksound = false
				end
				
				local scaleform = RequestScaleformMovie("MP_BIG_MESSAGE_FREEMODE")

				if HasScaleformMovieLoaded(scaleform) then
					Citizen.Wait(0)

			    Citizen.Wait(500)

                while IsEntityDead(PlayerPedId()) do
				  DrawScaleformMovieFullscreen(scaleform, 255, 255, 255, 255)
				  Citizen.Wait(0)
				
                end
				 
			  StopScreenEffect("DeathFailOut")
			  locksound = false
		end
	end
end

end)

config :
Config = {}

Config.DrawDistance = 10.0

Config.Marker = { type = 26, x = 1.5, y = 1.5, z = 2.5, r = 102, g = 0, b = 102, a = 100, rotate = false }

Config.ReviveReward = 5000 – revive reward, set to 0 if you don’t want it enabled
Config.AntiCombatLog = true – enable anti-combat logging?
Config.LoadIpl = false – disable if you’re using fivem-ipl or other IPL loaders
Config.NPCJobEarnings = {min = 50, max = 60}
Config.MinimumDistance = 100 – Minimum NPC job destination distance from the pickup in GTA units, a higher number prevents nearby destionations.

Config.Locale = ‘es’

local second = 1000
local minute = 60 * second

Config.EarlyRespawnTimer = 5 * minute – Time til respawn is available
Config.BleedoutTimer = 10 * minute – Time til the player bleeds out

Config.EnablePlayerManagement = true

Config.RemoveWeaponsAfterRPDeath = true
Config.RemoveCashAfterRPDeath = true
Config.RemoveItemsAfterRPDeath = true

– Let the player pay for respawning early, only if he can afford it.
Config.EarlyRespawnFine = true
Config.EarlyRespawnFineAmount = 5000

Config.RespawnPoint = { coords = vector3(-799.29, -1241.64, 7.34), heading = 47.11 }

Config.Hospitals = {

CentralLosSantos = {

	Blip = {
		coords = vector3(-808.42, -1235.57, 7.34),
		sprite = 61,
		scale  = 1.2
	},

	AmbulanceActions = {
		vector3(-824.43, -1239.08, 6.34)
	},

	Pharmacies = {
		vector3(-819.64, -1242.36, 6.34)
	},

	Vehicles = {
		{
			Spawner = vector3(297.12,-587.512,43.261),
			InsideShop = vector3(289.532,-584.539, 42.832),
			Marker = { type = 36, x = 1.0, y = 1.0, z = 1.0, r = 100, g = 50, b = 200, a = 100, rotate = true },
			SpawnPoints = {
				{ coords = vector3(292.516,-609.973,43.042), heading = 68.186, radius = 4.0 },
				{ coords = vector3(287.627,-589.442,42.813), heading = 342.019, radius = 4.0 },
				{ coords = vector3(291.625,-571.292, 42.853), heading = 69.296, radius = 6.0 }
			}
		}
	},

	Helicopters = {
		{
			Spawner = vector3(350.89, -599.71, 74.16),
			InsideShop = vector3(351.02,-588.29,74.30),
			Marker = { type = 34, x = 1.5, y = 1.5, z = 1.5, r = 100, g = 150, b = 150, a = 100, rotate = true },
			SpawnPoints = {
				{ coords = vector3(351.02,-588.29,74.30), heading = 142.7, radius = 10.0 }
			}
		}
	}
}

}

Config.AuthorizedVehicles = {

ambulance = {
	{ model = 'ambulance', label = '', price = 40 },
	{ model = 'sprinter', label = '', price = 40 },		
	{ model = 'fa_ambulance', label = '', price = 40 },
	{ model = 'g63amg6x6cop', label = '', price = 40 }
},

doctor = {
	{ model = 'ambulance', label = '', price = 40 },
	{ model = 'sprinter', label = '', price = 40 },		
	{ model = 'fa_ambulance', label = '', price = 40 },
	{ model = 'g63amg6x6cop', label = '', price = 40 }
},

chief_doctor = {
	{ model = 'ambulance', label = '', price = 40 },
	{ model = 'sprinter', label = '', price = 40 },		
	{ model = 'fa_ambulance', label = '', price = 40 },
	{ model = 'g63amg6x6cop', label = '', price = 40 }
},

boss = {
	{ model = 'ambulance', label = '', price = 40 },
	{ model = 'sprinter', label = '', price = 40 },		
	{ model = 'fa_ambulance', label = '', price = 40 },
	{ model = 'g63amg6x6cop', label = '', price = 40 }
}

}

Config.AuthorizedHelicopters = {

ambulance = {},

doctor = {
	{ model = 'supervolito', label = 'Helicoptero Rescate', price = 80 }
},

chief_doctor = {
	{ model = 'supervolito', label = 'Helicoptero Rescate', price = 80 }
},

boss = {
	{ model = 'supervolito', label = 'Helicoptero Rescate', price = 80 }
}

}

Config.Uniforms = {
[1] = { – EMS
male = {
[‘tshirt_1’] = 129, [‘tshirt_2’] = 0,
[‘torso_1’] = 250, [‘torso_2’] = 0,
[‘decals_1’] = 60, [‘decals_2’] = 0,
[‘arms’] = 85,
[‘pants_1’] = 96, [‘pants_2’] = 0,
[‘shoes_1’] = 54, [‘shoes_2’] = 0,
[‘helmet_1’] = -1, [‘helmet_2’] = 0,
[‘chain_1’] = 121, [‘chain_2’] = 0,
[‘ears_1’] = 0, [‘ears_2’] = 0,
[‘bproof_1’] = 0, [‘bproof_2’] = 0
},
female = {
[‘tshirt_1’] = 159, [‘tshirt_2’] = 0,
[‘torso_1’] = 258, [‘torso_2’] = 0,
[‘decals_1’] = 66, [‘decals_2’] = 1,
[‘arms’] = 98,
[‘pants_1’] = 23, [‘pants_2’] = 0,
[‘shoes_1’] = 52, [‘shoes_2’] = 0,
[‘helmet_1’] = 121, [‘helmet_2’] = 0,
[‘chain_1’] = 96, [‘chain_2’] = 0,
[‘ears_1’] = 0, [‘ears_2’] = 0,
[‘bproof_1’] = 0, [‘bproof_2’] = 0
}
},
[2] = { – BOMBEROS
male = {
[‘tshirt_1’] = 15, [‘tshirt_2’] = 0,
[‘torso_1’] = 13, [‘torso_2’] = 3,
[‘decals_1’] = 60, [‘decals_2’] = 0,
[‘arms’] = 92,
[‘pants_1’] = 24, [‘pants_2’] = 5,
[‘shoes_1’] = 9, [‘shoes_2’] = 0,
[‘helmet_1’] = 8, [‘helmet_2’] = 0,
[‘chain_1’] = 126, [‘chain_2’] = 0,
[‘ears_1’] = 0, [‘ears_2’] = 0,
[‘bproof_1’] = 0, [‘bproof_2’] = 0
},
female = {
[‘tshirt_1’] = 15, [‘tshirt_2’] = 0,
[‘torso_1’] = 5, [‘torso_2’] = 0,
[‘decals_1’] = 0, [‘decals_2’] = 0,
[‘arms’] = 11,
[‘pants_1’] = 3, [‘pants_2’] = 0,
[‘shoes_1’] = 24, [‘shoes_2’] = 0,
[‘helmet_1’] = -1, [‘helmet_2’] = 0,
[‘chain_1’] = 0, [‘chain_2’] = 0,
[‘ears_1’] = 0, [‘ears_2’] = 0,
[‘bproof_1’] = 0, [‘bproof_2’] = 0
}
}
}

Config.JobLocations = {
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19),
vector3(293.02, -584.70, 43.19)
}
Thanks.

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