Any solution for this problem?
You didn’t even say which script it is and what it does?
--- esx
local GUI = {}
ESX = nil
GUI.Time = 0
local PlayerData = {}
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
while ESX.GetPlayerData().job == nil do
Citizen.Wait(100)
end
PlayerLoaded = true
ESX.PlayerData = ESX.GetPlayerData()
end)
RegisterNetEvent('esx:playerLoaded')
AddEventHandler('esx:playerLoaded', function(xPlayer)
ESX.PlayerData = xPlayer
PlayerLoaded = true
end)
RegisterNetEvent('esx:setJob')
AddEventHandler('esx:setJob', function(job)
ESX.PlayerData.job = job
Citizen.Wait(5000)
TriggerServerEvent('esx_policejob:forceBlip')
end)
AddEventHandler('playerSpawned', function(spawn)
isDead = false
if not hasAlreadyJoined then
TriggerServerEvent('esx_policejob:spawned')
end
hasAlreadyJoined = true
end)
-- Pistola
Citizen.CreateThread(function(job)
local location = Config.CoordPistola
local playerCoords = GetEntityCoords(GetPlayerPed(-1))
local playerPed = GetPlayerPed(-1)
local ped = GetPlayerPed(-1)
local dict = Config.AnimLib
local anim = Config.Anim
while true do
Citizen.Wait(500)
if ESX.PlayerData.job.name == 'blackmarket' then
if isNear then
Draw3DText(Config.CoordPistola.x, Config.CoordPistola.y, Config.CoordPistola.z, Config.Press .. Config.Pistol, 0.4)
end
if isNear then
if IsControlJustReleased(0, 38) then
RequestAnimDict(dict)
while not HasAnimDictLoaded(dict) do
Citizen.Wait(1)
end
ESX.TriggerServerCallback('esx_ambulancejob:getItemAmount', function(quantity)
if quantity >= 3 then
ESX.TriggerServerCallback('esx_ambulancejob:getItemAmount', function(quantity2)
if quantity2 >= 3 then
if not HasPedGotWeapon(ped, 0x1B06D571, false) then
SetEntityCoords(PlayerPedId(), Config.CoordPistola.x, Config.CoordPistola.y, Config.CoordPistola.z, 0, 0, 0, 0)
SetEntityHeading(PlayerPedId(), 120.0)
TaskPlayAnim(ped, dict, anim, 12.0, 12.0, -1, 0, 0, 0, 40, 0)
exports['progressBars']:startUI(5000, Config.ProgressBar)
Citizen.Wait(5000)
ClearPedTasks(ped)
Citizen.Wait(100)
TriggerServerEvent('craft:pistola')
haveWeapon = true
else
exports['mythic_notify']:DoHudText('server', Config.InventoryGun)
end
else
exports['mythic_notify']:DoHudText('server', Config.NoIron)
end
end, 'iron')
else
exports['mythic_notify']:DoHudText('server', Config.NoPowder)
end
end, 'gunpowder')
end
end
end
end
end)
-- SMG
Citizen.CreateThread(function(job)
local location2 = Config.CoordSMG
local playerCoords = GetEntityCoords(GetPlayerPed(-1))
local playerPed = GetPlayerPed(-1)
local ped = GetPlayerPed(-1)
local dict = Config.AnimLib
local anim = Config.Anim
while true do
Citizen.Wait(500)
if ESX.PlayerData.job.name == 'blackmarket' then
if isNear2 then
Draw3DText(location2.x, location2.y, location2.z, Config.Press .. Config.SMG, 0.4)
end
if isNear2 then
if IsControlJustReleased(0, 38) then
RequestAnimDict(dict)
while not HasAnimDictLoaded(dict) do
Citizen.Wait(1)
end
ESX.TriggerServerCallback('esx_ambulancejob:getItemAmount', function(quantity)
if quantity >= 15 then
ESX.TriggerServerCallback('esx_ambulancejob:getItemAmount', function(quantity2)
if quantity2 >= 15 then
if not HasPedGotWeapon(ped, 0x2BE6766B, false) then
SetEntityCoords(PlayerPedId(), Config.CoordSMG.x, Config.CoordSMG.y, Config.CoordSMG.z, 0, 0, 0, 0)
SetEntityHeading(PlayerPedId(), 120.0)
TaskPlayAnim(ped, dict, anim, 12.0, 12.0, -1, 0, 0, 0, 40, 0)
exports['progressBars']:startUI(5000, Config.ProgressBar)
Citizen.Wait(5000)
ClearPedTasks(ped)
Citizen.Wait(100)
TriggerServerEvent('craft:smg')
else
exports['mythic_notify']:DoHudText('server', Config.InventoryGun)
end
else
exports['mythic_notify']:DoHudText('server', Config.NoIron)
end
end, 'iron')
else
exports['mythic_notify']:DoHudText('server', Config.NoPowder)
end
end, 'gunpowder')
end
end
end
end
end)
--473.5189, -1313.204, 29.2071
Citizen.CreateThread(function(job)
local location2 = Config.CoordPistol50
local playerCoords = GetEntityCoords(GetPlayerPed(-1))
local playerPed = GetPlayerPed(-1)
local ped = GetPlayerPed(-1)
local dict = Config.AnimLib
local anim = Config.Anim
while true do
Citizen.Wait(500)
if ESX.PlayerData.job.name == 'blackmarket' then
if isNear3 then
Draw3DText(location2.x, location2.y, location2.z, Config.Press .. Config.Pistol50, 0.4)
end
if isNear3 then
if IsControlJustReleased(0, 38) then
RequestAnimDict(dict)
while not HasAnimDictLoaded(dict) do
Citizen.Wait(1)
end
ESX.TriggerServerCallback('esx_ambulancejob:getItemAmount', function(quantity)
if quantity >= 50 then
ESX.TriggerServerCallback('esx_ambulancejob:getItemAmount', function(quantity2)
if quantity2 >= 50 then
if not HasPedGotWeapon(ped, 0x99AEEB3B, false) then
SetEntityCoords(PlayerPedId(), Config.CoordPistol50.x, Config.CoordPistol50.y, Config.CoordPistol50.z, 0, 0, 0, 0)
SetEntityHeading(PlayerPedId(), 250.0)
TaskPlayAnim(ped, dict, anim, 12.0, 12.0, -1, 0, 0, 0, 40, 0)
exports['progressBars']:startUI(5000, Config.ProgressBar)
Citizen.Wait(5000)
ClearPedTasks(ped)
Citizen.Wait(100)
TriggerServerEvent('craft:pistol50')
else
exports['mythic_notify']:DoHudText('server', Config.InventoryGun)
end
else
exports['mythic_notify']:DoHudText('server', Config.NoIron)
end
end, 'iron')
else
exports['mythic_notify']:DoHudText('server', Config.NoPowder)
end
end, 'gunpowder')
end
end
end
end
end)
--247.0445, 370.7323, 104.7383
Citizen.CreateThread(function(job)
local location2 = Config.CoordApPistol
local playerCoords = GetEntityCoords(GetPlayerPed(-1))
local playerPed = GetPlayerPed(-1)
local ped = GetPlayerPed(-1)
local dict = Config.AnimLib
local anim = Config.Anim
while true do
Citizen.Wait(500)
if ESX.PlayerData.job.name == 'blackmarket' then
if isNear4 then
Draw3DText(location2.x, location2.y, location2.z, Config.Press .. Config.ApPistol, 0.4)
end
if isNear4 then
if IsControlJustReleased(0, 38) then
RequestAnimDict(dict)
while not HasAnimDictLoaded(dict) do
Citizen.Wait(1)
end
ESX.TriggerServerCallback('esx_ambulancejob:getItemAmount', function(quantity)
if quantity >= 80 then
ESX.TriggerServerCallback('esx_ambulancejob:getItemAmount', function(quantity2)
if quantity2 >= 80 then
if not HasPedGotWeapon(ped, 0x22D8FE39, false) then
SetEntityCoords(PlayerPedId(), Config.CoordApPistol.x, Config.CoordApPistol.y, Config.CoordApPistol.z, 0, 0, 0, 0)
SetEntityHeading(PlayerPedId(), 250.0)
TaskPlayAnim(ped, dict, anim, 12.0, 12.0, -1, 0, 0, 0, 40, 0)
exports['progressBars']:startUI(5000, Config.ProgressBar)
Citizen.Wait(5000)
ClearPedTasks(ped)
Citizen.Wait(100)
TriggerServerEvent('craft:appistol')
else
exports['mythic_notify']:DoHudText('server', Config.InventoryGun)
end
else
exports['mythic_notify']:DoHudText('server', Config.NoIron)
end
end, 'iron')
else
exports['mythic_notify']:DoHudText('server', Config.NoPowder)
end
end, 'gunpowder')
end
end
end
end
end)
-- -56.50979, -2520.336, 6.40
Citizen.CreateThread(function(job)
local location2 = Config.CoordShotGun
local playerCoords = GetEntityCoords(GetPlayerPed(-1))
local playerPed = GetPlayerPed(-1)
local ped = GetPlayerPed(-1)
local dict = Config.AnimLib
local anim = Config.Anim
while true do
Citizen.Wait(500)
if ESX.PlayerData.job.name == 'blackmarket' then
if isNear5 then
Draw3DText(location2.x, location2.y, location2.z, Config.Press .. Config.ShotGun, 0.4)
end
if isNear5 then
if IsControlJustReleased(0, 38) then
RequestAnimDict(dict)
while not HasAnimDictLoaded(dict) do
Citizen.Wait(1)
end
ESX.TriggerServerCallback('esx_ambulancejob:getItemAmount', function(quantity)
if quantity >= 100 then
ESX.TriggerServerCallback('esx_ambulancejob:getItemAmount', function(quantity2)
if quantity2 >= 100 then
if not HasPedGotWeapon(ped, 0x1D073A89, false) then
SetEntityCoords(PlayerPedId(), Config.CoordShotGun.y, Config.CoordShotGun.x, Config.CoordShotGun.z, 0, 0, 0, 0)
SetEntityHeading(PlayerPedId(), 331.0)
TaskPlayAnim(ped, dict, anim, 12.0, 12.0, -1, 0, 0, 0, 40, 0)
exports['progressBars']:startUI(5000, Config.ProgressBar)
Citizen.Wait(5000)
ClearPedTasks(ped)
Citizen.Wait(100)
TriggerServerEvent('craft:shotgun')
else
exports['mythic_notify']:DoHudText('server', Config.InventoryGun)
end
else
exports['mythic_notify']:DoHudText('server', Config.NoIron)
end
end, 'iron')
else
exports['mythic_notify']:DoHudText('server', Config.NoPowder)
end
end, 'gunpowder')
end
end
end
end
end)
Citizen.CreateThread(function(job)
local location2 = Config.CoordAk
local playerCoords = GetEntityCoords(GetPlayerPed(-1))
local playerPed = GetPlayerPed(-1)
local ped = GetPlayerPed(-1)
local dict = Config.AnimLib
local anim = Config.Anim
while true do
Citizen.Wait(500)
if ESX.PlayerData.job.name == 'blackmarket' then
if isNear6 then
Draw3DText(location2.x, location2.y, location2.z, Config.Press .. Config.Ak, 0.4)
end
if isNear6 then
if IsControlJustReleased(0, 38) then
RequestAnimDict(dict)
while not HasAnimDictLoaded(dict) do
Citizen.Wait(1)
end
ESX.TriggerServerCallback('esx_ambulancejob:getItemAmount', function(quantity)
if quantity >= 200 then
ESX.TriggerServerCallback('esx_ambulancejob:getItemAmount', function(quantity2)
if quantity2 >= 200 then
if not HasPedGotWeapon(ped, 0xBFEFFF6D, false) then
SetEntityCoords(PlayerPedId(), Config.CoordAk.x, Config.CoordAk.y, Config.CoordAk.z, 0, 0, 0, 0)
SetEntityHeading(PlayerPedId(), 243.0)
TaskPlayAnim(ped, dict, anim, 12.0, 12.0, -1, 0, 0, 0, 40, 0)
exports['progressBars']:startUI(5000, Config.ProgressBar)
Citizen.Wait(5000)
ClearPedTasks(ped)
Citizen.Wait(100)
TriggerServerEvent('craft:ak')
else
exports['mythic_notify']:DoHudText('server', Config.InventoryGun)
end
else
exports['mythic_notify']:DoHudText('server', Config.NoIron)
end
end, 'iron')
else
exports['mythic_notify']:DoHudText('server', Config.NoPowder)
end
end, 'gunpowder')
end
end
end
end
end)
Citizen.CreateThread(function(job)
local location2 = Config.CoordSC
local playerCoords = GetEntityCoords(GetPlayerPed(-1))
local playerPed = GetPlayerPed(-1)
local ped = GetPlayerPed(-1)
local dict = Config.AnimLib
local anim = Config.Anim
while true do
Citizen.Wait(500)
if ESX.PlayerData.job.name == 'blackmarket' then
if isNear7 then
Draw3DText(location2.x, location2.y, location2.z, Config.Press .. Config.SpecialCarabine, 0.4)
end
if isNear7 then
if IsControlJustReleased(0, 38) then
RequestAnimDict(dict)
while not HasAnimDictLoaded(dict) do
Citizen.Wait(1)
end
ESX.TriggerServerCallback('esx_ambulancejob:getItemAmount', function(quantity)
if quantity >= 250 then
ESX.TriggerServerCallback('esx_ambulancejob:getItemAmount', function(quantity2)
if quantity2 >= 250 then
if not HasPedGotWeapon(ped, 0xC0A3098D, false) then
SetEntityCoords(PlayerPedId(), Config.CoordSC.x, Config.CoordSC.y, Config.CoordSC.z, 0, 0, 0, 0)
SetEntityHeading(PlayerPedId(), 183.0)
TaskPlayAnim(ped, dict, anim, 12.0, 12.0, -1, 0, 0, 0, 40, 0)
exports['progressBars']:startUI(5000, Config.ProgressBar)
Citizen.Wait(5000)
ClearPedTasks(ped)
Citizen.Wait(100)
TriggerServerEvent('craft:specialcarabine')
else
exports['mythic_notify']:DoHudText('server', Config.InventoryGun)
end
else
exports['mythic_notify']:DoHudText('server', Config.NoIron)
end
end, 'iron')
else
exports['mythic_notify']:DoHudText('server', Config.NoPowder)
end
end, 'gunpowder')
end
end
end
end
end)
-- 2340.567, 3126.516, 48.20869
Citizen.CreateThread(function(job)
local location2 = Config.CoordBarrett
local playerPed = GetPlayerPed(-1)
local playerCoords = GetEntityCoords(GetPlayerPed(-1))
local ped = GetPlayerPed(-1)
local dict = Config.AnimLib
local anim = Config.Anim
while true do
Citizen.Wait(500)
if ESX.PlayerData.job.name == 'blackmarket' then
if isNear8 then
Draw3DText(location2.x, location2.y, location2.z, Config.Press .. Config.Barrett, 0.4)
end
if isNear8 then
if IsControlJustReleased(0, 38) then
RequestAnimDict(dict)
while not HasAnimDictLoaded(dict) do
Citizen.Wait(1)
end
ESX.TriggerServerCallback('esx_ambulancejob:getItemAmount', function(quantity)
if quantity >= 350 then
ESX.TriggerServerCallback('esx_ambulancejob:getItemAmount', function(quantity2)
if quantity2 >= 350 then
if not HasPedGotWeapon(ped, 0x0C472FE2, false) then
exports['mythic_notify']:DoHudText('server', Config.BarrettCrafting)
SetEntityCoords(PlayerPedId(), Config.CoordBarrett.x, Config.CoordBarrett.y, Config.CoordBarrett.z, 0, 0, 0, 0)
SetEntityHeading(PlayerPedId(), 14.0)
TaskPlayAnim(ped, dict, anim, 12.0, 12.0, -1, 1, 0, 0, 40, 0)
exports['progressBars']:startUI(50000, Config.ProgressBar)
Citizen.Wait(50000)
ClearPedTasks(ped)
Citizen.Wait(100)
TriggerServerEvent('craft:barrett')
else
exports['mythic_notify']:DoHudText('server', Config.InventoryGun)
end
else
exports['mythic_notify']:DoHudText('server', Config.NoIron)
end
end, 'iron')
else
exports['mythic_notify']:DoHudText('server', Config.NoPowder)
end
end, 'gunpowder')
end
end
end
end
end)
Citizen.CreateThread(function(job)
local location2 = Config.CoordIron
local playerCoords = GetEntityCoords(GetPlayerPed(-1))
local playerPed = GetPlayerPed(-1)
local ped = GetPlayerPed(-1)
local dict = "melee@large_wpn@streamed_core"
local anim = "ground_attack_on_spot"
while true do
Citizen.Wait(500)
if ESX.PlayerData.job.name == 'blackmarket' then
if isNear9 then
Draw3DText(location2.x, location2.y, location2.z, Config.IronMess, 0.4)
end
if isNear9 then
if IsControlJustReleased(0, 38) then
RequestAnimDict(dict)
while not HasAnimDictLoaded(dict) do
Citizen.Wait(1)
end
ClearPedTasks(ped)
TaskPlayAnim(ped, dict, anim, 12.0, 12.0, -1, 1, 0, 0, 40, 0)
pickaxe = CreateObject(GetHashKey("prop_tool_pickaxe"), 0, 0, 0, true, true, true)
AttachEntityToEntity(pickaxe, PlayerPedId(), GetPedBoneIndex(PlayerPedId(), 57005), 0.05, -0.10, -0.03, -300.0, 90.00, 180.0, true, true, false, true, 1, true)
SetCurrentPedWeapon(ped, GetHashKey("WEAPON_UNARMED"), true)
exports['progressBars']:startUI(5000, Config.ProgressBarPU)
Citizen.Wait(5000)
TriggerServerEvent('pickup:iron')
ClearPedTasks(ped)
DeleteEntity(pickaxe)
DeleteObject(pickaxe)
end
end
end
end
end)
Citizen.CreateThread(function(job)
local location2 = Config.CoordGP
local playerCoords = GetEntityCoords(GetPlayerPed(-1))
local playerPed = GetPlayerPed(-1)
local ped = GetPlayerPed(-1)
local dict = "melee@large_wpn@streamed_core"
local anim = "ground_attack_on_spot"
while true do
Citizen.Wait(500)
if ESX.PlayerData.job.name == 'blackmarket' then
if isNear10 then
Draw3DText(location2.x, location2.y, location2.z, Config.GPMess, 0.4)
end
if isNear10 then
if IsControlJustReleased(0, 38) then
RequestAnimDict(dict)
while not HasAnimDictLoaded(dict) do
Citizen.Wait(1)
end
ClearPedTasks(ped)
TaskPlayAnim(ped, dict, anim, 12.0, 12.0, -1, 1, 0, 0, 40, 0)
pickaxe = CreateObject(GetHashKey("prop_tool_pickaxe"), 0, 0, 0, true, true, true)
AttachEntityToEntity(pickaxe, PlayerPedId(), GetPedBoneIndex(PlayerPedId(), 57005), 0.05, -0.10, -0.03, -300.0, 90.00, 180.0, true, true, false, true, 1, true)
SetCurrentPedWeapon(ped, GetHashKey("WEAPON_UNARMED"), true)
exports['progressBars']:startUI(5000, Config.ProgressBarPU)
Citizen.Wait(5000)
TriggerServerEvent('pickup:GP')
ClearPedTasks(ped)
DeleteEntity(pickaxe)
DeleteObject(pickaxe)
end
end
end
end
end)
--- Creazione BLIP
Citizen.CreateThread(function(job)
while true do
Citizen.Wait(500)
if ESX.PlayerData.job.name == 'blackmarket' then
local blip = AddBlipForCoord(Config.CoordBlip1)
local blip2 = AddBlipForCoord(Config.CoordBlip2)
local blip3 = AddBlipForCoord(Config.CoordBlip3)
local blip4 = AddBlipForCoord(Config.CoordBlip4)
SetBlipSprite(blip, Config.Blip1Type)
SetBlipDisplay(blip, 2)
SetBlipScale(blip, Config.Blip1Scale)
SetBlipColour(blip, Config.BlipColour)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString(Config.BlipName)
EndTextCommandSetBlipName(blip)
-----
SetBlipSprite(blip2, Config.Blip2Type)
SetBlipDisplay(blip2, 2)
SetBlipScale(blip2, Config.Blip2Scale)
SetBlipColour(blip2, 1)
SetBlipAsShortRange(blip2, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString(Config.BlipName)
EndTextCommandSetBlipName(blip2)
---
SetBlipSprite(blip3, Config.Blip3Type)
SetBlipDisplay(blip3, 2)
SetBlipScale(blip3, Config.Blip3Scale)
SetBlipColour(blip3, 1)
SetBlipAsShortRange(blip3, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString(Config.BlipName3)
EndTextCommandSetBlipName(blip3)
---
SetBlipSprite(blip4, Config.Blip4Type)
SetBlipDisplay(blip4, 2)
SetBlipScale(blip4, Config.Blip4Scale)
SetBlipColour(527, 1)
SetBlipAsShortRange(blip4, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString(Config.BlipName2)
EndTextCommandSetBlipName(blip4)
break
end
end
end)
Citizen.CreateThread(function()
local ped = PlayerPedId()
local playerPed = GetPlayerPed(-1)
local location = Config.CoordBarrett
while true do
local coords = GetEntityCoords(ped)
Citizen.Wait(100)
if Vdist(coords, Config.CoordBarrett.x, Config.CoordBarrett.y, Config.CoordBarrett.z) < 7 then
isNear8 = true
end
if Vdist(coords, Config.CoordBarrett.x, Config.CoordBarrett.y, Config.CoordBarrett.z) > 1 then
isNear8 = false
end
if Vdist(coords, Config.CoordBarrett.x, Config.CoordBarrett.y, Config.CoordBarrett.z) < 1 then
isNear8 = true
else
isNear8 = false
end
end
end)
Citizen.CreateThread(function()
local ped = PlayerPedId()
local location = Config.CoordSC
while true do
local coords = GetEntityCoords(ped)
Citizen.Wait(100)
if Vdist(coords, Config.CoordSC.x, Config.CoordSC.y, Config.CoordSC.z) < 7 then
isNear7 = true
end
if Vdist(coords, Config.CoordSC.x, Config.CoordSC.y, Config.CoordSC.z) > 1 then
isNear7 = false
end
if Vdist(coords, Config.CoordSC.x, Config.CoordSC.y, Config.CoordSC.z) < 1 then
isNear7 = true
else
isNear7 = false
end
end
end)
Citizen.CreateThread(function()
local ped = PlayerPedId()
local location = Config.CoordIron
while true do
local coords = GetEntityCoords(ped)
Citizen.Wait(100)
if Vdist(coords, Config.CoordIron.x, Config.CoordIron.y, Config.CoordIron.z) < 10 then
isNear9 = true
end
if Vdist(coords, Config.CoordIron.x, Config.CoordIron.y, Config.CoordIron.z) > 10 then
isNear9 = false
end
end
end)
Citizen.CreateThread(function()
local ped = PlayerPedId()
local location = Config.CoordGP
while true do
local coords = GetEntityCoords(ped)
Citizen.Wait(100)
if Vdist(coords, Config.CoordGP.x, Config.CoordGP.y, Config.CoordGP.z) < 5 then
isNear10 = true
end
if Vdist(coords, Config.CoordGP.x, Config.CoordGP.y, Config.CoordGP.z) > 5 then
isNear10 = false
end
end
end)
Citizen.CreateThread(function()
local ped = PlayerPedId()
local location = Config.CoordAk
while true do
local coords = GetEntityCoords(ped)
Citizen.Wait(100)
if Vdist(coords, Config.CoordAk.x, Config.CoordAk.y, Config.CoordAk.z) < 7 then
isNear6 = true
end
if Vdist(coords, Config.CoordAk.x, Config.CoordAk.y, Config.CoordAk.z) > 1 then
isNear6 = false
end
if Vdist(coords, Config.CoordAk.x, Config.CoordAk.y, Config.CoordAk.z) < 1 then
isNear6 = true
else
isNear6 = false
end
end
end)
Citizen.CreateThread(function()
local ped = PlayerPedId()
local location = Config.CoordPistol50
while true do
local coords = GetEntityCoords(ped)
Citizen.Wait(100)
if Vdist(coords, Config.CoordShotGun.x, Config.CoordShotGun.y, Config.CoordShotGun.z) < 7 then
isNear5 = true
end
if Vdist(coords, Config.CoordShotGun.x, Config.CoordShotGun.y, Config.CoordShotGun.z) > 1 then
isNear5 = false
end
if Vdist(coords, Config.CoordShotGun.x, Config.CoordShotGun.y, Config.CoordShotGun.z) < 1 then
isNear5 = true
else
isNear5 = false
end
end
end)
Citizen.CreateThread(function()
local ped = PlayerPedId()
local location = Config.CoordPistol50
while true do
local coords = GetEntityCoords(ped)
Citizen.Wait(100)
if Vdist(coords, Config.CoordPistol50.x, Config.CoordPistol50.y, Config.CoordPistol50.z) < 7 then
isNear3 = true
end
if Vdist(coords, Config.CoordPistol50.x, Config.CoordPistol50.y, Config.CoordPistol50.z) > 1 then
isNear3 = false
end
if Vdist(coords, Config.CoordPistol50.x, Config.CoordPistol50.y, Config.CoordPistol50.z) < 1 then
isNear3 = true
else
isNear3 = false
end
end
end)
Citizen.CreateThread(function()
local ped = PlayerPedId()
local location = Config.CoordApPistol
while true do
local coords = GetEntityCoords(ped)
Citizen.Wait(100)
if Vdist(coords, Config.CoordApPistol.x, Config.CoordApPistol.y, Config.CoordApPistol.z) < 7 then
isNear4 = true
end
if Vdist(coords, Config.CoordApPistol.x, Config.CoordApPistol.y, Config.CoordApPistol.z) > 1 then
isNear4 = false
end
if Vdist(coords, Config.CoordApPistol.x, Config.CoordApPistol.y, Config.CoordApPistol.z) < 1 then
isNear4 = true
else
isNear4 = false
end
end
end)
Citizen.CreateThread(function()
local ped = PlayerPedId()
local location = Config.CoordPistola
while true do
local coords = GetEntityCoords(ped)
Citizen.Wait(100)
if Vdist(coords, Config.CoordPistola.x, Config.CoordPistola.y, Config.CoordPistola.z) < 7 then
isNear = true
end
if Vdist(coords, Config.CoordPistola.x, Config.CoordPistola.y, Config.CoordPistola.z) > 1 then
isNear = false
end
if Vdist(coords, Config.CoordPistola.x, Config.CoordPistola.y, Config.CoordPistola.z) < 1 then
isNear = true
else
isNear = false
end
end
end)
Citizen.CreateThread(function()
local ped = PlayerPedId()
local location2 = Config.CoordSMG
while true do
local coords = GetEntityCoords(ped)
Citizen.Wait(100)
if Vdist(coords, Config.CoordSMG.x, Config.CoordSMG.y, Config.CoordSMG.z) < 7 then
isNear2 = true
end
if Vdist(coords, Config.CoordSMG.x, Config.CoordSMG.y, Config.CoordSMG.z) > 1 then
isNear2 = false
end
if Vdist(coords, Config.CoordSMG.x, Config.CoordSMG.y, Config.CoordSMG.z) < 1 then
isNear2 = true
else
isNear2 = false
end
end
end)
function Draw3DText(x, y, z, text, scale)
local onScreen, _x, _y = World3dToScreen2d(x, y, z)
local pX, pY, pZ = table.unpack(GetGameplayCamCoord())
SetTextScale(scale, scale)
SetTextFont(4)
SetTextProportional(1)
SetTextEntry("STRING")
SetTextCentre(true)
SetTextColour(255, 255, 255, 215)
AddTextComponentString(text)
DrawText(_x, _y)
local factor = (string.len(text)) / 700
DrawRect(_x, _y + 0.0150, 0.06 + factor, 0.03, 41, 11, 41, 100)
end
RegisterCommand('coord', function()
local ciao = GetEntityCoords(PlayerPedId())
local ciao2 = GetEntityHeading(PlayerPedId())
print(ciao)
print(ciao2)
end)
RegisterCommand('job', function()
local job = ESX.PlayerData.job.label
local jobgrade = ESX.PlayerData.job.grade_label
print(job .. ": " .. jobgrade)
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
local job = ESX.PlayerData.job.label
local jobgrade = ESX.PlayerData.job.grade_label
SetTextFont(4)
SetTextProportional(1)
SetTextScale(0.0, 0.5)
SetTextColour(255, 255, 255, 255)
SetTextDropshadow(0, 0, 0, 0, 255)
SetTextEdge(1, 0, 0, 0, 255)
SetTextDropShadow()
SetTextOutline()
SetTextEntry("STRING")
AddTextComponentString(job .. ": " .. jobgrade)
DrawText(0.470, 0.005)
end
end)
Jeez, that’s one wall of text lol. What exactly doesn’t work and requires the script to be restarted?
only the map blips appaer… the rest does not want load…
as u can see i tried to add Citizen.Wait(500) but i have to change it… it cause the 3d text flick
so any solution?
Hello,
try (before the boucle),
ESX.PlayerData = ESX.GetPlayerData()
i tried it… doesen’t work…
Achou alguma solução ? Estou enfrentando o mesmo problema, porém, em vRP.
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