Hunted dead animals disappearing randomly

Killing an animal will sometimes cause its corpse to disappear, making hunting very frustrating. Sometimes other players will be able to see the corpse and skin the animal, but sometimes it is invisible to all players after dying. This is re-creatable under any circumstance.

Client

Unknown Client Version (re-creatable on all computers with any player)
Windows 10 Home 22H2
Ryzen 7 3700x
RTX 2070 Super
32gb Corsair Vengeance @ 3200mhz

Server

Operating system: Unknown
Artifact version: Unknown
IP address: 135.148.53.150:30120
Resources: Unknown
System specifications: N/A (issue re-created by many others, not just myself

Incident

Summary: Animals killed will sometimes disappear, while still being able to be seen by other players. Sometimes they will disappear for ALL players, circumstances don’t matter.
Expected behavior: Animals should die and be seen by player to be able to skin them.
Actual behavior: Animal disappears, even after relogging.
Steps to reproduce: N/A (reproducible on its own, happens very often)
Server: Dakota River Bend - (Dakota River Bend - A MORE IMMERSIVE EXPERIENCE / Cfx.re)
Files for repro (if any): N/A
Error screenshot (if any): N/A
.dmp files/report IDs: N/A

1 Like

I believe this might be caused by pool overflow. Would be nice to have a reproduction for this issue but I believe it might be impossible without lots of players. Can you gather some information in runtime (assuming you’re server owner/developer) about the number of entities in CPed pool, number of players around, maybe something else WHEN this happens on your server?
Basically:

local pedsCount = #(GetGamePool('CPed'))
local playersCount = #(GetActivePlayers())
-- etc