NetworkGetAveragePacketLossForPlayer(PlayerId())
Always returns 0.0 while packet loss on client clearly is not 0%.
Does anybody know how to use this native properly? I can’t figure out to use it correctly.
Any help is greatly appreciated
NetworkGetAveragePacketLossForPlayer(PlayerId())
Always returns 0.0 while packet loss on client clearly is not 0%.
Does anybody know how to use this native properly? I can’t figure out to use it correctly.
Any help is greatly appreciated