Extended Video Export Revived.
Hello, me and another developer (Raven) as well as the original developer of the EVE mod has come together to bring EVE back to life through a fork of the original mod called EVER (Extended Video Export Revived). We have come quite far in making the mod more stable and also introducing some new features of which you can read about below.
If you require assistance please join our discord and create a post int he need-help section
Discord Invite: EVER
Downloads
Downloading the latest version of EVER can be found at the following sites: Github : GitHub - MiffedLyric559/EVER: 🎬 Community-maintained continuation of the Extended Video Export (EVE) mod for GTA V — powerful cinematic video exporting tools for Rockstar Editor. · GitHub (Here are the latest builds released first) GTA5Mods : EVER - (Extended Video Export Revived) - GTA5-Mods.com Docs : Overview (This section might be moved in a near future)
Project goals
The project focuses on the following core objectives:
- Compatibility : Maintain full compatibility with the latest GTA V and FiveM builds
- Stability : Refactor and optimize the codebase for improved reliability and performance
- Extensibility : Expand customization options for video export and rendering pipelines
- Accessibility : Simplify installation, configuration, and usage for all skill levels
- Collaboration : Foster an open development environment welcoming contributions from the community
Features
- High-quality video export from Rockstar Editor clips
- Customizable encoding parameters and output formats
- Support for high frame rates and resolution exports
- Motion blur and visual enhancement options
- Reshade integration for advanced post-processing effects
- Watermark removal for cleaner exports
- Audio and video synchronization improvements
- Optimized for both GTA V and FiveM
Installation
Installing EVER is just as easy as before: For GTA V :
- Download the latest release from the releases page
- Install ScriptHookV
- Install Reshade
- Unzip the latest release and place the contents in your GTA V installation folder
- Start GTA V and either edit the
EVER.inifile located in theEVERfolder in GTA V or press theHomebutton and navigate to theaddonstab to adjust settings. For FiveM: - Download the latest release from the releases page
- Install Reshade
- Press:
Windows + Rand type:%localappdata%\FiveMand pressEnter. - Navigate into the
FiveM Applicationfolder and go to thepluginsfolder. - Unzip the latest release and place the contents into the plugins folder.
- Start FiveM and either edit the
EVER.inifile located in theEVERfolder in FiveM or press theHomebutton and navigate to theaddonstab to adjust settings.
Usage
Using EVER is very simple and similar to the original EVE mod. Inside the .ini file or in the Home menu of Reshade you can adjust various settings related to EVER.
enable_mod: Enable or disable EVER.auto_reload_config: Automatically reloads theEVER.iniwhenever a new export is started.output_folder: The folder where the exported videos will be saved (default location is in the Videos folder).log_level: The level of logging that should be displayed in the console. (When sending log files, please set this level todebug)fps: The frame rate of the exported video.motion_blur_samples: How many samples the plugin should take to apply the motion blur effect.motion_blur_strength: The strength of the motion blur effect.export_openexr: Enable or disable the export of the video in the OpenEXR format.disable_watermark: Enable or disable the Rockstar watermark.
Note: If you have the FPS & motion blur sampling set to values that exceeds 60, the EVER plugin will perform 2 render passes in order to save the audio to the video file. During the first pass, only the audio will be captured and will be stored in memory. Once the first render pass is complete you will see a preparing clip loading screen again, do not touch anything and instead just wait while the Rockstar Editor does some cleanup in the background. Once the Rockstar Editor is done, the second pass will automatically start and you will then notice that the rendering will take much longer time and the game will run in “slow motion”, in this pass only the video will be captured with your settings and once the second pass is complete the final video will be saved in the output folder with audio.