What i think should work is if you will disable kicking and using weapons on motorcycles.
Becouse cheaters crash players that they will set ped without arms and use Crowbar or some other melee weapon and start punching from the motorcycle. Very simple solution to this problem would be this:
anticrasher.lua (266 Bytes)
Very simple script im not the creator!!!
But when i saw it i had an a idea that it would stop the cheaters
Thanks.
Sorry for my english if there is any mistakes
This is good, however it’s bad practice to just have loops running every frame like that.
Here’s a better solution to increase optimizations:
CreateThread(function()
while true do
local playerPed = PlayerPedId()
local isOnBike = IsPedOnAnyBike(playerPed)
if isOnBike then
DisableControlAction(0, 345, true)
Wait(0)
else
Wait(500)
end
end
end)
This is good aswell, however, it’s bad practice to have an endless ‘while true do’ loop running with no way to end.
Here’s a better solution to allow the script to be quiet during downtime:
playerPed = PlayerPedId()
AddEventHandler("gameEventTriggered", function(event, args)
if event == "CEventNetworkPlayerEnteredVehicle" then
while IsPedOnAnyBike(playerPed) do
Wait(0)
DisableControlAction(0, 345, true)
end
Wait(200)
DisableControlAction(0, 345, false) --re-enable control after loop stops
end
end)
Nice solution, thanks for sharing.
One potential problem, PlayerPedId()
is not static and can change provided something like SetPlayerModel()
is called.
Perhaps move it inside the event above the while loop.
Oh good call! Also I was being a rascal by copying and pasting your comment verbatim.
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