i’m just trying to spawn some peds. I’m using this function client side
Citizen.CreateThread(function()
RequestModel(GetHashKey( "a_c_cow"))
while not HasModelLoaded(GetHashKey("a_c_cow")) do
Citizen.Wait( 1 )
end
for k,v in pairs(cfg.positions)do
entity[k] = CreatePed(4, "a_c_cow", v[1], v[2], v[3]-1, 0.0, true, true)
FreezeEntityPosition(entity[k], true)
end
end)
local spawned = false
Citizen.CreateThread(function()
RequestModel(GetHashKey( "a_c_cow"))
while not HasModelLoaded(GetHashKey("a_c_cow")) do
Citizen.Wait( 1 )
end
for k,v in pairs(cfg.positions)do
if(not spawned)then
entity[k] = CreatePed(4, "a_c_cow", v[1], v[2], v[3]-1, 0.0, true, true)
FreezeEntityPosition(entity[k], true)
if not NetworkGetEntityIsNetworked(entity[k]) then
NetworkRegisterEntityAsNetworked(entity[k])
end
spawned = true
end
end)
local spawned = false
Citizen.CreateThread(function()
RequestModel(GetHashKey( "a_c_cow"))
while not HasModelLoaded(GetHashKey("a_c_cow")) do
Citizen.Wait( 1 )
end
for k,v in pairs(cfg.positions)do
if(not spawned)then
entity[k] = CreatePed(4, "a_c_cow", v[1], v[2], v[3]-1, 0.0, true, true)
FreezeEntityPosition(entity[k], true)
if not NetworkGetEntityIsNetworked(entity[k]) then
NetworkRegisterEntityAsNetworked(entity[k])
end
spawned = true
end
end
end)