I have taken this from natives, but can not seem to implement it correctly. I am hoping someone can show me a proper implementation for use.
// SetGravityLevel
void SET_GRAVITY_LEVEL(int level);
level can be from 0 to 3
0: 9.8
1: 2.4
2: 0.1 - very low
3: 0.0
Currently i have tried in client side the following.
Citizen.CreateThread(function()
while true do
Citizen.Wait(1)
SetGravityLevel(2)
end
end)
-- also tried float.
Citizen.CreateThread(function()
while true do
Citizen.Wait(1)
SetGravityLevel(0.2)
end
end)