Ive been trying to figure this out for the longest time, i can add the cars just fine, dealer ship works fine with them, engine tuning works to an extent ( only 1 level available ) and no body modifications seem to work at all…
Ive watched of youtube tutorials and videos and read lots of threads, but none of them actually show a proper solution.
This is the folder structure using a bwm as example.
Pull the mods out of the folder and put in root of stream.
Would need to see the contents of the meta files in order to know why the armor and such isn’t working correctly. More than likely it is a conflict in IDs if not then it is the carvarations.meta isn’t calling the kit in carcols.meta. Also need to see the __resource.lua contents to be sure your calling all the files correctly.
when doing this i cannot connect to server and it says “cannot load resource bmw” , when i remove the carcols sections, it loads fine but no mods work.
Your carvariations.meta is showing two cars in there (probably just two versions of the same car) but one car is using a mod kit 674_325et_modkit and one is using default 0_default_modkit
It looks like you are going to want to spawn 325et or whatever the modelname is in the vehicles.meta and check it out. The other car “325e” should be fine to work. make sure your nanmes match up between files for example:
<modelName>325et</modelName> # This should be in the carvariations.meta
<txdName>325et</txdName>
<handlingId>325et</handlingId> # This will be in the handling.meta file
<gameName>325et</gameName>
Without the whole car it is hard to try and see exactly what might be wrong but I want you to see it instead of just giving the answer.
hello and thank you! i managed to get it going, my lua file was not exactly setup correctly. all the mods work well now, i just have to rename some of the sections, like when engine cover paint comes under front bumper or something random like that.