Hello everyone!
I would like to have my server play a game song when I press a keyboard button
Any way to do this?
Hello everyone!
I would like to have my server play a game song when I press a keyboard button
Any way to do this?
Could you elaborate?
I am making a system that plays a small cutscene upon entering the server, however, I would like it to play along with the song “Sleepwalking” present in the game assets
Here is my code
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if IsControlJustPressed(1, 38) then
ApresentationObservatoryCam(true)
ShowMensage()
Citizen.Wait(7000)
ApresentationObservatoryCam(false)
ApresentationDowntowCam(true)
Citizen.Wait(7000)
ApresentationDowntowCam(false)
ApresentationBeatchCam(true)
Citizen.Wait(7000)
ApresentationBeatchCam(false)
ApresentationBeatchCam2(true)
Citizen.Wait(7000)
ApresentationBeatchCam(false)
ApresentationBridgeCam(true)
Citizen.Wait(7000)
ApresentationBridgeCam(false)
ApresentationAirportCam(true)
Citizen.Wait(4000)
ApresentationAirportCam(false)
ApresentationAirportCam2(true)
Citizen.Wait(9000)
local playerPed = GetPlayerPed(-1) --Get PlayerPed
StartPlayerSwitch(playerPed, playerPed, 2050, 3)
Citizen.Wait(500)
ApresentationAirportCam2(false)
end
end
end)
function ApresentationObservatoryCam(OnThisCam)
local playerPed = GetPlayerPed(-1) --Get PlayerPed
SetEntityCoords(playerPed, -390.0, 1269.07, 336.0 - 50)
FreezeEntityPosition(playerPed, OnThisCam)
local RenderedCam = CreateCam("DEFAULT_SCRIPTED_CAMERA", true)
RenderScriptCams(OnThisCam, true, 0, 1, 1)
SetCamActive(RenderedCam, OnThisCam)
SetCamCoord(RenderedCam, -390.0, 1269.07, 336.0)
SetCamRot(RenderedCam, 0.0, 0.0, -195.13, 1)
SetCamFov(RenderedCam, 40.0)
local EndCamPos = CreateCam("DEFAULT_SCRIPTED_CAMERA", true)
SetCamCoord(EndCamPos, -359.5, 1048.07, 356.0)
SetCamRot(EndCamPos, -10.0, 0.0, -175.13, 1)
SetCamFov(EndCamPos, 40.0)
SetCamActiveWithInterp(EndCamPos,RenderedCam, 8000, 0, 0)
end
function ApresentationDowntowCam(OnThisCam)
if(not OnThisCam) then
SetEntityCoords(playerPed, -117.0, -533.07, 500.0 - 50)
Citizen.Wait(1000)
end
SetEntityCoords(playerPed, -117.0, -533.07, 500.0 - 50)
FreezeEntityPosition(playerPed, OnThisCam)
local RenderedCam = CreateCam("DEFAULT_SCRIPTED_CAMERA", true)
RenderScriptCams(OnThisCam, true, 0, 1, 1)
SetCamActive(RenderedCam, OnThisCam)
SetCamCoord(RenderedCam, -117.0, -533.07, 500.0)
SetCamRot(RenderedCam, -90.0, 0.0, -195.13, 1)
SetCamFov(RenderedCam, 40.0)
local EndCamPos = CreateCam("DEFAULT_SCRIPTED_CAMERA", true)
SetCamCoord(EndCamPos, 217.0, -833.07, 500.0)
SetCamRot(EndCamPos, -90.0, 0.0, -195.13, 1)
SetCamFov(EndCamPos, 40.0)
SetCamActiveWithInterp(EndCamPos,RenderedCam, 8000, 0, 0)
end
function ApresentationBeatchCam(OnThisCam)
if(not OnThisCam) then
MovePlayer(-1340.0, -1292.07, 4.0 - 50, OnThisCam)
Citizen.Wait(1000)
end
local playerPed = GetPlayerPed(-1) --Get PlayerPed
SetEntityCoords(playerPed, -1978.5, -557.07, 25.0 - 50)
FreezeEntityPosition(playerPed, OnThisCam)
local RenderedCam = CreateCam("DEFAULT_SCRIPTED_CAMERA", true)
RenderScriptCams(OnThisCam, true, 0, 1, 1)
SetCamActive(RenderedCam, OnThisCam)
SetCamCoord(RenderedCam, -1978.5, -557.07, 25.0)
SetCamRot(RenderedCam, 0.0, 0.0, -82.5, 1)
SetCamFov(RenderedCam, 40.0)
local EndCamPos = CreateCam("DEFAULT_SCRIPTED_CAMERA", true)
SetCamCoord(EndCamPos, -1850.0, -684.07, 25.0)
SetCamRot(EndCamPos, 0.0, 0.0, -115.5, 1)
SetCamFov(EndCamPos, 40.0)
SetCamActiveWithInterp(EndCamPos,RenderedCam, 8000, 0, 0)
end
function ApresentationBeatchCam2(OnThisCam)
if(not OnThisCam) then
MovePlayer(-148.0, -2503.07, 57.0 - 50, OnThisCam)
Citizen.Wait(1000)
end
local playerPed = GetPlayerPed(-1) --Get PlayerPed
SetEntityCoords(playerPed, -1340.0, -1292.07, 4.0 - 50)
FreezeEntityPosition(playerPed, OnThisCam)
local RenderedCam = CreateCam("DEFAULT_SCRIPTED_CAMERA", true)
RenderScriptCams(OnThisCam, true, 0, 1, 1)
SetCamActive(RenderedCam, OnThisCam)
SetCamCoord(RenderedCam, -1340.0, -1292.07, 4.0)
SetCamRot(RenderedCam, -0.0, 0.0, 1.5, 1)
SetCamFov(RenderedCam, 40.0)
local EndCamPos = CreateCam("DEFAULT_SCRIPTED_CAMERA", true)
SetCamCoord(EndCamPos, -1340.0, -1292.07, 11.0)
SetCamRot(EndCamPos, -10.0, 0.0, -1.0, 1)
SetCamFov(EndCamPos, 40.0)
SetCamActiveWithInterp(EndCamPos,RenderedCam, 8000, 0, 0)
end
function ApresentationBridgeCam(OnThisCam)
if(not OnThisCam) then
MovePlayer(-810.0, -2460.07, 30.0 - 50, OnThisCam)
Citizen.Wait(1000)
end
local playerPed = GetPlayerPed(-1) --Get PlayerPed
SetEntityCoords(playerPed, -148.0, -2503.07, 57.0 - 50)
FreezeEntityPosition(playerPed, OnThisCam)
local RenderedCam = CreateCam("DEFAULT_SCRIPTED_CAMERA", true)
RenderScriptCams(OnThisCam, true, 0, 1, 1)
SetCamActive(RenderedCam, OnThisCam)
SetCamCoord(RenderedCam, -148.0, -2503.07, 57.0)
SetCamRot(RenderedCam, -0.0, 0.0, 11.3, 1)
SetCamFov(RenderedCam, 40.0)
local EndCamPos = CreateCam("DEFAULT_SCRIPTED_CAMERA", true)
SetCamCoord(EndCamPos, -492.0, -2266.07, 71.5)
SetCamRot(EndCamPos, 0.0, 0.0, 49.0, 1)
SetCamFov(EndCamPos, 40.0)
SetCamActiveWithInterp(EndCamPos,RenderedCam, 8000, 0, 0)
end
function ApresentationAirportCam(OnThisCam)
if(not OnThisCam) then
MovePlayer(-997.0, -2721.07, 13.0, OnThisCam)
Citizen.Wait(1000)
end
local playerPed = GetPlayerPed(-1) --Get PlayerPed
SetEntityCoords(playerPed, -810.0, -2460.07, 30.0 - 50)
FreezeEntityPosition(playerPed, OnThisCam)
local RenderedCam = CreateCam("DEFAULT_SCRIPTED_CAMERA", true)
RenderScriptCams(OnThisCam, true, 0, 1, 1)
SetCamActive(RenderedCam, OnThisCam)
SetCamCoord(RenderedCam, -810.0, -2460.07, 30.0)
SetCamRot(RenderedCam, -20.0, 0.0, 134.0, 1)
SetCamFov(RenderedCam, 40.0)
local EndCamPos = CreateCam("DEFAULT_SCRIPTED_CAMERA", true)
SetCamCoord(EndCamPos, -810.0, -2460.07, 30.0)
SetCamRot(EndCamPos, -0.0, 0.0, 134.0, 1)
SetCamFov(EndCamPos, 40.0)
SetCamActiveWithInterp(EndCamPos,RenderedCam, 5000, 0, 0)
end
function ApresentationAirportCam2(OnThisCam)
local playerPed = GetPlayerPed(-1) --Get PlayerPed
SetEntityCoords(playerPed, -1015.0, -2738.07, 13.0)
SetEntityRotation(playerPed, 0,0,-27.32,1)
FreezeEntityPosition(playerPed, OnThisCam)
local RenderedCam = CreateCam("DEFAULT_SCRIPTED_CAMERA", true)
RenderScriptCams(OnThisCam, true, 0, 1, 1)
SetCamActive(RenderedCam, OnThisCam)
SetCamCoord(RenderedCam, -997.0, -2721.07, 13.0)
SetCamRot(RenderedCam, 20.0, 0.0, 117.7, 1)
SetCamFov(RenderedCam, 40.0)
local EndCamPos = CreateCam("DEFAULT_SCRIPTED_CAMERA", true)
SetCamCoord(EndCamPos, -1013.3, -2734.07, 14.5)
SetCamRot(EndCamPos, -0.0, 0.0, 153.3, 1)
SetCamFov(EndCamPos, 40.0)
SetGameplayCamRelativeHeading(180.0)
SetGameplayCamRawYaw(0.0)
SetGameplayCamRawPitch(0.0)
SetCamActiveWithInterp(EndCamPos,RenderedCam, 10000, 1, 1)
end