Is there a way to use GetPedNearbyPeds in lua scripts at all?
I parsed the results of GetShopPedComponent just fine like this:
local blob = string.rep('\0\0\0\0\0\0\0\0', 9 + 16)
if not Citizen.InvokeNative(0x74C0E2A57EC66760, hash, blob) then
return nil
end
local lockHash = string.unpack('<i4', blob, 1)
local hash = string.unpack('<i4', blob, 9)
local locate = string.unpack('<i4', blob, 17)
local drawable = string.unpack('<i4', blob, 25)
local texture = string.unpack('<i4', blob, 33)
local field5 = string.unpack('<i4', blob, 41)
local component = string.unpack('<i4', blob, 49)
local field7 = string.unpack('<i4', blob, 57)
local field8 = string.unpack('<i4', blob, 65)
local gxt = string.unpack('c64', blob, 73)
return component, drawable, texture, gxt, field5, field7, field8
But that one was much easier since it was just numbers or strings. GetPedNearbyPeds according to usage example returns a struct containing array size and an array of int64_t (which I think is the ped IDs that I need).
Looking at the documentation of string.unpack, I see no way of getting an int array, so I’m guessing it’s not possible to use the same way.