How to make two blips here?


How to make the two blips work?
It only gives me one blip:

placesForBlips = {
	{425.1,  -979.5,  30.7},
	{-445.94,  6010.77,  31.72},
}


Citizen.CreateThread(function ()
	Citizen.Wait(0)
	for i = 1, #placesForBlips do
		listOfCoords = placesForBlips[i]
		stationBlip = AddBlipForCoord(listOfCoords[1], listOfCoords[2], listOfCoords[3])
		SetBlipSprite(stationBlip, 60) -- 60 = police station 
		SetBlipColour(stationBlip, 3) -- 0 White, 1 Red, 2 Green, 3 Blue etc.
		SetBlipAsShortRange(stationBlip, true)
		SetBlipDisplay(stationBlip, 2) -- 0 Doesn't showup ever. 
										--1 Doesn't showup ever anywhere. 
										--2 Shows on both main map and minimap 
										--3&4 Main map only 
										--5 shows on minimap only 
										--6 shows on both 
										--7 Doesn't showup 
										--8 both not selectable
										--9 minimap only 
										--10 both not selectable
										--Rockstar seem to only use 0, 2, 3, 4, 5 and 8 in the decompiled scripts.
	end
    return
end)

Forgot to add SetBlipScale(stationBlip, 1.2) as you show above, but you can squeeze it in the loop with the others. oh, and I posted what I do in LUA script and not what you were doing, but I think you can still adapt it.

In where to put it?

in a client.lua script, perhaps. Similar to how you got the Job Center blip to appear.

Also, can i make these duplicated:?
image

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