how to make stores from ox_inventory using ox_target?

Does anyone know how to make ox_inventory stores work using ox_target?

return {
[‘testburger’] = {
label = ‘Test Burger’,
weight = 220,
degrade = 60,
client = {
status = { hunger = 200000 },
anim = ‘eating’,
prop = ‘burger’,
usetime = 2500,
export = ‘ox_inventory_examples.testburger’
},
server = {
export = ‘ox_inventory_examples.testburger’,
test = ‘what an amazingly delicious burger, amirite?’
},
buttons = {
{
label = ‘Lick it’,
action = function(slot)
print(‘You licked the burger’)
end
},
{
label = ‘Squeeze it’,
action = function(slot)
print(‘You squeezed the burger :(’)
end
},
{
label = ‘What do you call a vegan burger?’,
group = ‘Hamburger Puns’,
action = function(slot)
print(‘A misteak.’)
end
},
{
label = ‘What do frogs like to eat with their hamburgers?’,
group = ‘Hamburger Puns’,
action = function(slot)
print(‘French flies.’)
end
},
{
label = ‘Why were the burger and fries running?’,
group = ‘Hamburger Puns’,
action = function(slot)
print(‘Because they're fast food.’)
end
}
},
consume = 0.3
},

['bandage'] = {
	label = 'Bandage',
	weight = 115,
	client = {
		anim = { dict = 'missheistdockssetup1clipboard@idle_a', clip = 'idle_a', flag = 49 },
		prop = { model = `prop_rolled_sock_02`, pos = vec3(-0.14, -0.14, -0.08), rot = vec3(-50.0, -50.0, 0.0) },
		disable = { move = true, car = true, combat = true },
		usetime = 2500,
	}
},

['black_money'] = {
	label = 'Dirty Money',
},

['burger'] = {
	label = 'Burger',
	weight = 220,
	client = {
		status = { hunger = 200000 },
		anim = 'eating',
		prop = 'burger',
		usetime = 2500,
		notification = 'You ate a delicious burger'
	},
},

['cola'] = {
	label = 'eCola',
	weight = 350,
	client = {
		status = { thirst = 200000 },
		anim = { dict = 'mp_player_intdrink', clip = 'loop_bottle' },
		prop = { model = `prop_ecola_can`, pos = vec3(0.01, 0.01, 0.06), rot = vec3(5.0, 5.0, -180.5) },
		usetime = 2500,
		notification = 'You quenched your thirst with cola'
	}
},

['parachute'] = {
	label = 'Parachute',
	weight = 8000,
	stack = false,
	client = {
		anim = { dict = 'clothingshirt', clip = 'try_shirt_positive_d' },
		usetime = 1500
	}
},

['garbage'] = {
	label = 'Garbage',
},

['paperbag'] = {
	label = 'Paper Bag',
	weight = 1,
	stack = false,
	close = false,
	consume = 0
},

['identification'] = {
	label = 'Identification',
},

['panties'] = {
	label = 'Knickers',
	weight = 10,
	consume = 0,
	client = {
		status = { thirst = -100000, stress = -25000 },
		anim = { dict = 'mp_player_intdrink', clip = 'loop_bottle' },
		prop = { model = `prop_cs_panties_02`, pos = vec3(0.03, 0.0, 0.02), rot = vec3(0.0, -13.5, -1.5) },
		usetime = 2500,
	}
},

['lockpick'] = {
	label = 'Lockpick',
	weight = 160,
},

['phone'] = {
	label = 'Phone',
	weight = 190,
	stack = false,
	consume = 0,
	client = {
		add = function(total)
			if total > 0 then
				pcall(function() return exports.npwd:setPhoneDisabled(false) end)
			end
		end,

		remove = function(total)
			if total < 1 then
				pcall(function() return exports.npwd:setPhoneDisabled(true) end)
			end
		end
	}
},

['money'] = {
	label = 'Money',
},

['mustard'] = {
	label = 'Mustard',
	weight = 500,
	client = {
		status = { hunger = 25000, thirst = 25000 },
		anim = { dict = 'mp_player_intdrink', clip = 'loop_bottle' },
		prop = { model = `prop_food_mustard`, pos = vec3(0.01, 0.0, -0.07), rot = vec3(1.0, 1.0, -1.5) },
		usetime = 2500,
		notification = 'You.. drank mustard'
	}
},

['water'] = {
	label = 'Water',
	weight = 500,
	client = {
		status = { thirst = 200000 },
		anim = { dict = 'mp_player_intdrink', clip = 'loop_bottle' },
		prop = { model = `prop_ld_flow_bottle`, pos = vec3(0.03, 0.03, 0.02), rot = vec3(0.0, 0.0, -1.5) },
		usetime = 2500,
		cancel = true,
		notification = 'You drank some refreshing water'
	}
},

['radio'] = {
	label = 'Radio',
	weight = 1000,
	stack = false,
	allowArmed = true
},

['armour'] = {
	label = 'Bulletproof Vest',
	weight = 3000,
	stack = false,
	client = {
		anim = { dict = 'clothingshirt', clip = 'try_shirt_positive_d' },
		usetime = 3500
	}
},

['clothing'] = {
	label = 'Clothing',
	consume = 0,
},

['mastercard'] = {
	label = 'Mastercard',
	stack = false,
	weight = 10,
},

['scrapmetal'] = {
	label = 'Scrap Metal',
	weight = 80,
},

["45acp_ammo"] = {
	label = "45acp",
	weight = 10,
	stack = true,
	close = true,
},

["762mm_ammo"] = {
	label = "7.62mm",
	weight = 10,
	stack = true,
	close = true,
},

["9mm_ammo"] = {
	label = "9mm",
	weight = 10,
	stack = true,
	close = true,
},

["beer"] = {
	label = "Beer",
	weight = 1,
	stack = true,
	close = true,
},

["bread"] = {
	label = "Bread",
	weight = 1,
	stack = true,
	close = true,
},

["medikit"] = {
	label = "Medikit",
	weight = 2,
	stack = true,
	close = true,
},

["WEAPON_GARBAGEBAG"] = {
	label = "Garbage Bag",
	weight = 1000,
	stack = true,
	close = true,
},

["WEAPON_STINGER"] = {
	label = "Stinger",
	weight = 5000,
	stack = true,
	close = true,
},

["WEAPON_BRIEFCASE"] = {
	label = "Malette",
	weight = 1000,
	stack = true,
	close = true,
},

["WEAPON_DIGISCANNER"] = {
	label = "Digiscanner",
	weight = 1000,
	stack = true,
	close = true,
},

["spray"] = {
	label = "Spray",
	weight = 1,
	stack = true,
	close = true,
},

["spray_remover"] = {
	label = "Spray Remover",
	weight = 1,
	stack = true,
	close = true,
},

["WEAPON_BRIEFCASE_02"] = {
	label = "Malette",
	weight = 1000,
	stack = true,
	close = true,
},

["WEAPON_PELLE"] = {
	label = "Pelle",
	weight = 1000,
	stack = true,
	close = true,
},

["WEAPON_HANDCUFFS"] = {
	label = "Handcuffs",
	weight = 200,
	stack = true,
	close = true,
},

}

Start by heading over to Ox Inventory - Documentation and reading the docs!

I still don’t know how to do it

1 Like

Go to config.cfg in ox_inventory folder and set like this

setr inventory:target true

It also will works on stashes

bro I don’t have config.cfg in ox_inventory

Go to documentation

And make config.cfg like that

ye its work thx

You’re welcome

hey I have the problem that I’ve did what you’ve said and it doesn’t work for me. I mean that i’ve changed that line in config.cfg and it still doesn’t work on ox target

make a file like server.cfg just name it inventory.cfg

then you add inventotry to it…

and finally in the cfg editor you put exec inventory.cfg

If you don’t understand what I wrote, add it on discord

og_fuck