Is there a way to make a helicopter faster? polmav or any other? I saw the handling.meta and I started increasing randomly but I don’t really know how do I make it faster
Nevermind, I found it in the CFlyingHandlingData item type fThrust Parameter
what parameter?
Found this manual: https://forums.gta5-mods.com/topic/3842/tutorial-handling-meta/
2.3. CFLYINGHANDLINGDATA
Used for aircraft that use multiple flight modes.
Example: Hydra.
fThrust
The power of the engines.
- The higher the value, the faster aircraft will be.
fThrustFallOff
- How much time it takes for engine to go idle.
fThrustVectoring
fYawMult
fYawStabilise
fSideSlipMult
- Side rudder force.
fRollMult
fRollStabilise
fPitchMult
fPitchStabilise
fFormLiftMult
- Base lift factor that’s independent from wing’s attack angle.
fAttackLiftMult
- Lift factor of the wing’s attack angle while rising.
fAttackDiveMult
- Lift factor of the wing’s attack angle while diving.
fGearDownDragV
fGearDownLiftMult
fWindMult
- Wind influence.
fMoveRes
vecTurnRes
vecSpeedRes
fGearDoorFrontOpen
fGearDoorRearOpen
fGearDoorRearOpen2
fGearDoorRearMOpen
fTurublenceMagnitudeMax
- Maximum turbulence magnitude of Sine wave motion simulation.
fTurublenceForceMulti
- Multiplier of Turbulence vertical force.
fTurublenceRollTorqueMulti
- Multiplier of Turbulence y axis force.
fTurublencePitchTorqueMulti
- Multiplier of Turbulence x axis force.
fBodyDamageControlEffectMult
- Control noise factor contributed from plane damage.
fInputSensitivityForDifficulty
- Control noise factor contributed from pilot driving skills.
fOnGroundYawBoostSpeedPeak
fOnGroundYawBoostSpeedCap
fEngineOffGlideMulti
fSubmergeLevelToPullHeliUnderwater
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Hi sight, are you able to send me the handling.meta file for any helicopter cause i cannot get it to work. Thanks in advance
Well, I found this somewhere, hope it helps.
You can mess with the CFlyingHandlingData Item. You can refer to the previous post if you want to understand some of the parameters and what they do.
<?xml version="1.0" encoding="UTF-8"?>
<CHandlingDataMgr>
<HandlingData>
<Item type="CHandlingData">
<handlingName>AH64D</handlingName>
<fMass value="14000.000000" />
<fInitialDragCoeff value="10.000000" />
<fPercentSubmerged value="75.000000" />
<vecCentreOfMassOffset x="0.000000" y="0.000000" z="0.000000" />
<vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
<fDriveBiasFront value="0.000000" />
<nInitialDriveGears value="1" />
<fInitialDriveForce value="0.300000" />
<fDriveInertia value="1.000000" />
<fClutchChangeRateScaleUpShift value="1.300000" />
<fClutchChangeRateScaleDownShift value="1.300000" />
<fInitialDriveMaxFlatVel value="160.000000" />
<fBrakeForce value="0.400000" />
<fBrakeBiasFront value="0.600000" />
<fHandBrakeForce value="0.700000" />
<fSteeringLock value="35.000000" />
<fTractionCurveMax value="1.300000" />
<fTractionCurveMin value="1.200000" />
<fTractionCurveLateral value="12.000000" />
<fTractionSpringDeltaMax value="0.100000" />
<fLowSpeedTractionLossMult value="0.000000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.500000" />
<fTractionLossMult value="1.000000" />
<fSuspensionForce value="2.000000" />
<fSuspensionCompDamp value="2.000000" />
<fSuspensionReboundDamp value="2.000000" />
<fSuspensionUpperLimit value="0.200000" />
<fSuspensionLowerLimit value="-0.100000" />
<fSuspensionRaise value="0.000000" />
<fSuspensionBiasFront value="0.850000" />
<fAntiRollBarForce value="0.000000" />
<fAntiRollBarBiasFront value="0.000000" />
<fRollCentreHeightFront value="0.000000" />
<fRollCentreHeightRear value="0.000000" />
<fCollisionDamageMult value="0.100000" />
<fWeaponDamageMult value="0.010000" />
<fDeformationDamageMult value="0.150000" />
<fEngineDamageMult value="0.200000" />
<fPetrolTankVolume value="100.000000" />
<fOilVolume value="8.000000" />
<fSeatOffsetDistX value="0.000000" />
<fSeatOffsetDistY value="0.000000" />
<fSeatOffsetDistZ value="0.000000" />
<nMonetaryValue value="52000" />
<strModelFlags>2022000</strModelFlags>
<strHandlingFlags>401000</strHandlingFlags>
<strDamageFlags>20</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CFlyingHandlingData">
<fThrust value="0.75500" />
<fThrustFallOff value="0.032500" />
<fThrustVectoring value="0.400000" />
<fYawMult value="-1.050000" />
<fYawStabilise value="0.000700" />
<fSideSlipMult value="0.004000" />
<fRollMult value="1.600000" />
<fRollStabilise value="0.000000" />
<fPitchMult value="1.600000" />
<fPitchStabilise value="0.000100" />
<fFormLiftMult value="0.800000" />
<fAttackLiftMult value="2.500000" />
<fAttackDiveMult value="2.500000" />
<fGearDownDragV value="0.100000" />
<fGearDownLiftMult value="1.000000" />
<fWindMult value="0.000250" />
<fMoveRes value="0.035000" />
<vecTurnRes x="0.820000" y="0.740000" z="0.820000" />
<vecSpeedRes x="0.500000" y="0.500000" z="0.700000" />
<fGearDoorFrontOpen value="90.000000" />
<fGearDoorRearOpen value="90.000000" />
<fGearDoorRearOpen2 value="90.000000" />
<fGearDoorRearMOpen value="90.000000" />
<fTurublenceMagnitudeMax value="0.000000" />
<fTurublenceForceMulti value="0.000000" />
<fTurublenceRollTorqueMulti value="0.000000" />
<fTurublencePitchTorqueMulti value="0.000000" />
<fBodyDamageControlEffectMult value="0.500000" />
<fInputSensitivityForDifficulty value="0.180000" />
<fOnGroundYawBoostSpeedPeak value="1.000000" />
<fOnGroundYawBoostSpeedCap value="1.000000" />
<fEngineOffGlideMulti value="1.000000" />
<handlingType>HANDLING_TYPE_FLYING</handlingType>
</Item>
</SubHandlingData>
</Item>
</HandlingData>
</CHandlingDataMgr>
If you just increase the thrust you end up going straight up, is there any way to fix this?