@fauconjona(sorry because Im so desperate, but I really want to do this)
This is my entire server:
ESX = nil
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
RegisterServerEvent("killPlayer")
AddEventHandler("killPlayer",function(id)
TriggerClientEvent("killMe", id)
end)
And this is my entire client:
local Keys = {
["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57,
["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177,
["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18,
["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182,
["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81,
["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70,
["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178,
["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173,
["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118
}
ESX = nil
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
end)
function OpenMainMenu()
local elements = {}
for i=1, #Config.Animations, 1 do
table.insert(elements, {label = Config.Animations[i].label, value = Config.Animations[i].name})
end
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'main_menu',
{
title = 'Main Menu',
elements = elements
},
function(data, menu)
if data.current.value == 'admin' then
OpenAdminMenu('admin')
elseif data.current.value == 'phn' then
exports['esx_phone']:openPhone()
elseif data.current.value == 'inv' then
exports['es_extended']:openInventory()
elseif data.current.value == 'anim' then
exports['esx_animations']:OpenAnimationsMenu()
elseif data.current.value == 'jobs' then
exports['esx_policejob']:openPolice()
exports['esx_taxijob']:openTaxi()
exports['esx_mecanojob']:openMechanic()
exports['esx_taxijob']:openTaxi()
exports['esx_taxijob']:openTaxi()
elseif data.current.value == 'fines' then
exports['esx_billing']:openInvoices()
elseif data.current.value == 'veh' then
OpenVehicleMenu('veh')
elseif data.current.value == 'pet' then
exports['esx_petshop']:OpenPetMenu()
end
end,
function(data, menu)
menu.close()
end
)
end
function OpenVehicleMenu(menu)
local title = nil
local elements = {}
for i=1, #Config.MainMenus, 1 do
if Config.MainMenus[i].name == menu then
title = Config.MainMenus[i].label
for j=1, # Config.MainMenus[i].items, 1 do
table.insert(elements, {label = Config.MainMenus[i].items[j].label, type = Config.MainMenus[i].items[j].type, value = Config.MainMenus[i].items[j].data})
end
break
end
end
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'MainMenus_sub',
{
title = title,
elements = elements
},
function(data, menu)
local type = data.current.type
local lib = data.current.value.lib
local anim = data.current.value.anim
if lib == 'lock' then
exports['esx_vehiclelock']:OpenCloseVehicle()
elseif lib == 'port' then
exports['esx_truck_inventory']:openmenuvehicle()
end
end,
function(data, menu)
menu.close()
end
)
end
function OpenAdminMenu(menu)
local title = nil
local elements = {}
for i=1, #Config.MainMenus, 1 do
if Config.MainMenus[i].name == menu then
title = Config.MainMenus[i].label
for j=1, # Config.MainMenus[i].items, 1 do
table.insert(elements, {label = Config.MainMenus[i].items[j].label, type = Config.MainMenus[i].items[j].type, value = Config.MainMenus[i].items[j].data})
end
break
end
end
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'MainMenus_sub',
{
title = title,
elements = elements
},
function(data, menu)
local type = data.current.type
local lib = data.current.value.lib
local anim = data.current.value.anim
if lib == 'slay' then
ESX.UI.Menu.Open(
'dialog', GetCurrentResourceName(), 'inventory_item_count_give',
{
title = 'ID-ul playerului'
},
function(data4, menu4)
local idp = tonumber(data4.value)
print(idp)
TriggerServerEvent("killPlayer",idp)
ESX.UI.Menu.CloseAll()
end,
function(data4, menu4)
menu.close()
end
)
end
end,
function(data, menu)
menu.close()
end
)
end
RegisterNetEvent("killMe")
AddEventHandler("killMe",function()
SetEntityHealth(PlayerPedId(), 0)
end)
-- Key Controls
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if IsControlJustReleased(0, Keys['K']) then
OpenMainMenu()
end
if IsControlJustReleased(0, Keys['X']) then
ClearPedTasks(GetPlayerPed(-1))
end
end
end)
What is wrong?