Hello everyone, so in this tutorial, I am going to be showing you how to import YFT models into 3DS Max 2016.
After a lot of researching, I couldn’t find any posts or much documentation on Google, and after speaking with @xLogicc it seemed like it wasn’t possible from what he told me.
So first I came across this YFT breakdown software, which breaks all of the components of a YFT into its respective files.
Then after doing some additional research from that data, I discovered a 3DS Max DFF importer plugin, which led to his.
I have only tested this on 3ds Max 2016, I am unsure how it will work on 2017-2020+, but it should work okay regardless, if it doesn’t, let me know and I’ll build it to be on the latest support.
Credits:
- (Original) YFT To DFF & Col Converter - GitHub - DK22Pac/v2saconv: GTAV > GTASA resource converter. Converts YTD/YDR/YDD/YFT resources to DFF/TXD and generates COL files.
- (Updated) YFT To DFF & Col Converter - GitHub - 50thomatoes50/v2objconv: GTAV resource converter. Converts YTD/YDR/YDD/YFT resources to OBJ Wavefront files.
- DFF Importing - [REL] KAM's GTA Scripts (2018) / UPD: 31.05.2020 / - Tools - GTAForums
PLEASE NOTE: The textures do not import, however, you can reapply the textures to specific components by detaching them, or simply apply the texture and UV Map it, it may not be 100% accurate, but you can integrate it with some work.
As you can see I’ve imported a drone from the mpbattle DLC and applied the textures, this can be done with any prop Screenshot - 9124306e056a2d601625f8ab2c4f0517 - Gyazo.
Installation:
- Download this yft_exporting (1.1 MB) zip file to get access to all assets & software.
- After downloading that, extract it somewhere you like.
- Go into
Software/DFF Importing
and drag those two folders into your 3DS Max Directory/scripts/ folder, this will implement the plugin into your 3DS Max. (You can simply right-click 3ds max in windows search and clickopen file location
. - Drag your desired YFT file into
Software/YFT Breakdown
and then runYFT_Dumper.exe
which will break down your YFT into several files. - Run 3DS Max & import the DFF file via
Utilities -> Kam's GTA Scripts -> DFF IO -> Import DFF -> Import DFF Button -> Select your model
.dff` file, in the location you placed your desired YFT file. - Adding textures is the same as any other model or object in 3ds max modeling for GTA 5.