Hello there I am a Owner of a small german server.
I have kinda figured out how to have vehiclesounds in a pack so they take up less resouces
Requirements
→ You will need the Resouce vehiclesounds.rar (445 Bytes)
→ A Vehicle Sound to your liking
Example: Kawasaki Ninja H2R Engine Sound (From TheAdmiester)
It should contain
→ fxmanifest.lua
→ sfx (folder)
→ audioconfig (folder)
The given Resouce should contain the same lua file and folder
Next Step:
Copy the audioconfig files from the downloaded file into the audioconfig folder

Copy the dlc_nameofdlc into your sfx folder

Now the fxmanifest.lua
Open the fxmanifest.lua from the downloaded sound and copy the show content

and paste them into your own fxmanifest and it should now look like this

Checking again helps with correcting Problems
→ sfx should contain a dlc_yourdlcname 
→ audioconfig should contain all .rel files 
→ the fxmanifest.lua should look like the fxmanifest screenshot 
If all these check out everything should work, thanks for reading and if any question arise please comment so I could help
2 Likes

hello, I only have that file, how do I stream it?
what if it doesnt have that file, it just have AWC file only the dlc file only. how do i create the other file ?
Hello, I’m facing an issue with my resource manifest file. I added the vehicles in this manner, but the server crashes upon deployment. The crash occurs as soon as I include files such as “synth_data” and “wave_data”. Any ideas on simplifying the code, synthesizing everything, and resolving the bug? Attached is the code for the resource manifest. Thanks
files {
'audioconfig/**/*.dat151.rel',
'audioconfig/**/*.dat54.rel',
'audioconfig/**/*.dat10.rel',
'sfx/**/*.awc',
'data/**/carcols.meta',
'data/**/carvariations.meta',
'data/**/handling.meta',
'data/**/vehiclelayouts.meta',
'data/**/vehiclelayouts_draugur.meta',
'data/**/vehiclelayouts_bcat.meta',
'data/**/vehicles.meta',
}
data_file 'AUDIO_GAMEDATA' 'audioconfig/argento/argento_game.dat'
data_file 'AUDIO_SOUNDDATA' 'audioconfig/argento/argento_sounds.dat'
data_file 'AUDIO_WAVEPACK' 'sfx/dlc_argento'
data_file 'AUDIO_GAMEDATA' 'audioconfig/ariant/ariant_game.dat'
data_file 'AUDIO_SOUNDDATA' 'audioconfig/ariant/ariant_sounds.dat'
data_file 'AUDIO_WAVEPACK' 'sfx/dlc_ariant'
data_file 'AUDIO_GAMEDATA' 'audioconfig/asteropers/asteropers_game.dat'
data_file 'AUDIO_SOUNDDATA' 'audioconfig/asteropers/asteropers_sounds.dat'
data_file 'AUDIO_WAVEPACK' 'sfx/dlc_asteropers'
data_file 'AUDIO_GAMEDATA' 'audioconfig/contenderc/contenderc_game.dat'
data_file 'AUDIO_SOUNDDATA' 'audioconfig/contenderc/contenderc_sounds.dat'
data_file 'AUDIO_SYNTHDATA' 'audioconfig/contenderc/contenderc_amp.dat'
data_file 'AUDIO_WAVEPACK' 'sfx/dlc_contenderc'
data_file 'AUDIO_GAMEDATA' 'audioconfig/gresleyh/gresleyh_game.dat'
data_file 'AUDIO_SOUNDDATA' 'audioconfig/gresleyh/gresleyh_sounds.dat'
data_file 'AUDIO_SYNTHDATA' 'audioconfig/gresleyh/gresleyh_amp.dat'
data_file 'AUDIO_WAVEPACK' 'sfx/dlc_gresleyh'
data_file 'AUDIO_GAMEDATA' 'audioconfig/hachura/hachura_game.dat'
data_file 'AUDIO_SOUNDDATA' 'audioconfig/hachura/hachura_sounds.dat'
data_file 'AUDIO_SYNTHDATA' 'audioconfig/hachura/hachura_amp.dat'
data_file 'AUDIO_WAVEPACK' 'sfx/dlc_hachura'
data_file 'AUDIO_GAMEDATA' 'audioconfig/nebulaw/nebulaw_game.dat'
data_file 'AUDIO_GAMEDATA' 'audioconfig/nspeedo/nspeedo_game.dat'
data_file 'AUDIO_SOUNDDATA' 'audioconfig/nspeedo/nspeedo_sounds.dat'
data_file 'AUDIO_WAVEPACK' 'sfx/dlc_nspeedo'
data_file 'AUDIO_GAMEDATA' 'audioconfig/sentinelsg4/sentinelsg4_game.dat'
data_file 'AUDIO_SOUNDDATA' 'audioconfig/sentinelsg4/nspeedo_sounds.dat'
data_file 'AUDIO_WAVEPACK' 'sfx/dlc_sentinelsg4'
data_file 'AUDIO_GAMEDATA' 'audioconfig/gaulle2/gaulle2_game.dat'
data_file 'AUDIO_SOUNDDATA' 'audioconfig/gaulle2/gaulle2_sounds.dat'
data_file 'AUDIO_WAVEPACK' 'sfx/dlc_gaulle2'
data_file 'AUDIO_GAMEDATA' 'audioconfig/spritzer/spritzer_game.dat'
data_file 'AUDIO_SOUNDDATA' 'audioconfig/spritzer/spritzer_sounds.dat'
data_file 'AUDIO_GAMEDATA' 'audioconfig/spritzer/spritzerdtm_game.dat'
data_file 'AUDIO_SOUNDDATA' 'audioconfig/spritzer/spritzerdtm_sounds.dat'
data_file 'AUDIO_WAVEPACK' 'sfx/dlc_spritzer'
data_file 'AUDIO_GAMEDATA' 'audioconfig/cypherct/cypherct_game.dat'
data_file 'AUDIO_SOUNDDATA' 'audioconfig/cypherct/cypherct_sounds.dat'
data_file 'AUDIO_WAVEPACK' 'sfx/dlc_cypherct'
data_file 'AUDIO_GAMEDATA' 'audioconfig/scharmann/scharmann_game.dat'
data_file 'AUDIO_SOUNDDATA' 'audioconfig/scharmann/scharmann_sounds.dat'
data_file 'AUDIO_SYNTHDATA' 'audioconfig/scharmann/scharmann_amp.dat'
data_file 'AUDIO_WAVEPACK' 'sfx/dlc_scharmann'
data_file 'AUDIO_GAMEDATA' 'audioconfig/scharmann/scharmannv8_game.dat'
data_file 'AUDIO_SOUNDDATA' 'audioconfig/scharmann/scharmannv8_sounds.dat'
data_file 'AUDIO_WAVEPACK' 'sfx/dlc_scharmannv8'
data_file 'AUDIO_GAMEDATA' 'audioconfig/stratumc/stratumc_game.dat'
data_file 'AUDIO_SOUNDDATA' 'audioconfig/stratumc/stratumc_sounds.dat'
data_file 'AUDIO_SYNTHDATA' 'audioconfig/stratumc/stratumc_amp.dat'
data_file 'AUDIO_WAVEPACK' 'sfx/dlc_stratumc'
data_file 'AUDIO_GAMEDATA' 'audioconfig/sunriser/sunrise_game.dat'
data_file 'AUDIO_SOUNDDATA' 'audioconfig/sunriser/sunrise_sounds.dat'
data_file 'AUDIO_WAVEPACK' 'sfx/dlc_sunrise'
data_file 'AUDIO_GAMEDATA' 'audioconfig/supergts/supergts_game.dat'
data_file 'AUDIO_SOUNDDATA' 'audioconfig/supergts/supergts_sounds.dat'
data_file 'AUDIO_WAVEPACK' 'sfx/dlc_supergts'
data_file 'AUDIO_GAMEDATA' 'audioconfig/zodiac/zodiac_game.dat'
data_file 'AUDIO_SOUNDDATA' 'audioconfig/zodiac/zodiac_sounds.dat'
data_file 'AUDIO_WAVEPACK' 'sfx/dlc_zodiac'
data_file 'VEHICLE_LAYOUTS_FILE' 'data/**/vehiclelayouts.meta'
data_file 'VEHICLE_LAYOUTS_FILE' 'data/**/vehiclelayouts_draugur.meta'
data_file 'VEHICLE_LAYOUTS_FILE' 'data/**/vehiclelayouts_bcat.meta'
data_file 'HANDLING_FILE' 'data/**/handling.meta'
data_file 'VEHICLE_METADATA_FILE' 'data/**/vehicles.meta'
data_file 'CARCOLS_FILE' 'data/**/carcols.meta'
data_file 'VEHICLE_VARIATION_FILE' 'data/**/carvariations.meta'
client_script {
'data/vehicle_names.lua'
}
Hey is this still viable? I followed your instructions for this specific example and the sounds aren’t playing in the server.