Hello, so i downloaded a few tanks and the turret wont spin or fire? my old friend said you have to add something into one of the metas
Yes you need to edit vehicle metas, if you can share which tank/vehicle you’re modifying it might be easier to give you advice.
Hey would need help with this too, i have and addon APC i think and it has custom weapon like Barrage, Turret and Rockets but they dont shoot or the head spins nothing. Would need help with it, can send you codes of handling.meta etc. It has its own weapon metadat etc too but it does not work.
vehicles.meta
<?xml version="1.0" encoding="UTF-8"?>
<CVehicleModelInfo__InitDataList>
<residentTxd>vehshare</residentTxd>
<residentAnims />
<InitDatas>
<Item>
<modelName>lavad</modelName>
<txdName>lavad</txdName>
<handlingId>LAVad</handlingId>
<gameName>LAVAD</gameName>
<vehicleMakeName />
<expressionDictName>vehicle</expressionDictName>
<expressionName>rhino</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash>APC</audioNameHash>
<layout>LAYOUT_TANK_LAVAD</layout>
<coverBoundOffsets>RHINO_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
<scenarioLayout />
<cameraName>FOLLOW_APC_CAMERA</cameraName>
<aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
<bonnetCameraName>VEHICLE_BONNET_CAMERA_TANK</bonnetCameraName>
<povCameraName>VEHICLE_BONNET_CAMERA_TANK</povCameraName>
<FirstPersonDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonMobilePhoneOffset x="0.155000" y="0.315000" z="0.520000" />
<PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
<PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
<vfxInfoName>VFXVEHICLEINFO_TRUCK_APC</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="true" />
<AllowJoyriding value="false" />
<AllowSundayDriving value="false" />
<AllowBodyColorMapping value="true" />
<wheelScale value="0.510000" />
<wheelScaleRear value="0.510000" />
<dirtLevelMin value="0.000000" />
<dirtLevelMax value="1.700000" />
<envEffScaleMin value="0.570000" />
<envEffScaleMax value="0.590000" />
<envEffScaleMin2 value="0.570000" />
<envEffScaleMax2 value="0.590000" />
<damageMapScale value="0.600000" />
<damageOffsetScale value="1.000000" />
<diffuseTint value="0x00FFFFFF" />
<steerWheelMult value="1.000000" />
<HDTextureDist value="5.000000" />
<lodDistances content="float_array">
25.000000
50.000000
90.000000
180.000000
500.000000
500.000000
</lodDistances>
<minSeatHeight value="0.771" />
<identicalModelSpawnDistance value="20" />
<maxNumOfSameColor value="10" />
<defaultBodyHealth value="1000.000000" />
<pretendOccupantsScale value="1.000000" />
<visibleSpawnDistScale value="1.000000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="100" />
<swankness>SWANKNESS_2</swankness>
<maxNum value="5" />
<flags>FLAG_NO_BOOT FLAG_DRIVER_NO_DRIVE_BY FLAG_HAS_LIVERY FLAG_HAS_BULLET_RESISTANT_GLASS FLAG_USE_AIRCRAFT_STYLE_WEAPON_TARGETING FLAG_EXTRAS_ONLY_BREAK_WHEN_DESTROYED FLAG_EXTRAS_ALL FLAG_DONT_CLOSE_DOOR_UPON_EXIT FLAG_USE_HIGHER_DOOR_TORQUE FLAG_DONT_SPAWN_IN_CARGEN FLAG_DONT_SPAWN_AS_AMBIENT FLAG_IS_TANK FLAG_USE_COVERBOUND_INFO_FOR_COVERGEN FLAG_DONT_TIMESLICE_WHEELS FLAG_CAN_NAVIGATE_TO_ON_VEHICLE_ENTRY</flags>
<type>VEHICLE_TYPE_AMPHIBIOUS_AUTOMOBILE</type>
<plateType>VPT_NONE</plateType>
<vehicleClass>VC_MILITARY</vehicleClass>
<wheelType>VWT_SPORT</wheelType>
<trailers />
<additionalTrailers />
<drivers>
<Item>
<driverName>S_M_Y_Marine_03</driverName>
<npcName />
</Item>
<Item>
<driverName>S_M_Y_Marine_01</driverName>
<npcName />
</Item>
</drivers>
<extraIncludes />
<doorsWithCollisionWhenClosed>
<Item>VEH_EXT_DOOR_DSIDE_F</Item>
<Item>VEH_EXT_DOOR_DSIDE_R</Item>
<Item>VEH_EXT_DOOR_PSIDE_R</Item>
</doorsWithCollisionWhenClosed>
<driveableDoors />
<bumpersNeedToCollideWithMap value="false" />
<needsRopeTexture value="false" />
<requiredExtras />
<rewards />
<cinematicPartCamera />
<NmBraceOverrideSet>Truck</NmBraceOverrideSet>
<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
<buoyancySphereSizeScale value="1.000000" />
<pOverrideRagdollThreshold type="CVehicleModelInfo__CVehicleOverrideRagdollThreshold">
<MinComponent value="22" />
<MaxComponent value="22" />
<ThresholdMult value="1.500000" />
</pOverrideRagdollThreshold>
</Item>
</InitDatas>
<txdRelationships>
<Item>
<parent>vehshare_worn</parent>
<child>LAVAD</child>
</Item>
</txdRelationships>
</CVehicleModelInfo__InitDataList>
handling.meta
<?xml version="1.0" encoding="UTF-8"?>
<CHandlingDataMgr>
<HandlingData>
<Item type="CHandlingData">
<handlingName>LAVAD</handlingName>
<fMass value="11000.000000" />
<fInitialDragCoeff value="14.000000" />
<fPercentSubmerged value="60.000000" />
<vecCentreOfMassOffset x="0.000000" y="0.350000" z="-0.230000" />
<vecInertiaMultiplier x="1.400000" y="2.100000" z="1.500000" />
<fDriveBiasFront value="0.40000" />
<nInitialDriveGears value="1" />
<fInitialDriveForce value="0.100000" />
<fDriveInertia value="1.700000" />
<fClutchChangeRateScaleUpShift value="1.300000" />
<fClutchChangeRateScaleDownShift value="1.300000" />
<fInitialDriveMaxFlatVel value="63.000000" />
<fBrakeForce value="0.200000" />
<fBrakeBiasFront value="0.600000" />
<fHandBrakeForce value="0.200000" />
<fSteeringLock value="40.000000" />
<fTractionCurveMax value="2.550000" />
<fTractionCurveMin value="2.450000" />
<fTractionCurveLateral value="35.500000" />
<fTractionSpringDeltaMax value="0.150000" />
<fLowSpeedTractionLossMult value="0.000000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.500000" />
<fTractionLossMult value="0.000000" />
<fSuspensionForce value="3.000000" />
<fSuspensionCompDamp value="1.320000" />
<fSuspensionReboundDamp value="2.6500000" />
<fSuspensionUpperLimit value="0.200000" />
<fSuspensionLowerLimit value="-0.210000" />
<fSuspensionRaise value="0.000000" />
<fSuspensionBiasFront value="0.600000" />
<fAntiRollBarForce value="1.00000" />
<fAntiRollBarBiasFront value="0.300000" />
<fRollCentreHeightFront value="0.80000" />
<fRollCentreHeightRear value="0.80000" />
<fCollisionDamageMult value="0.100000" />
<fWeaponDamageMult value="0.100000" />
<fDeformationDamageMult value="0.150000" />
<fEngineDamageMult value="0.010000" />
<fPetrolTankVolume value="100.000000" />
<fOilVolume value="8.000000" />
<fSeatOffsetDistX value="0.000000" />
<fSeatOffsetDistY value="0.000000" />
<fSeatOffsetDistZ value="0.000000" />
<nMonetaryValue value="40000" />
<strModelFlags>42004808</strModelFlags>
<strHandlingFlags>C201001</strHandlingFlags>
<strDamageFlags>20</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CBoatHandlingData">
<fBoxFrontMult value="0.900000" />
<fBoxRearMult value="0.900000" />
<fBoxSideMult value="0.900000" />
<fSampleTop value="1.20000" />
<fSampleBottom value="0.30000" />
<fAquaplaneForce value="0.000000" />
<fAquaplanePushWaterMult value="0.000000" />
<fAquaplanePushWaterCap value="3.500000" />
<fAquaplanePushWaterApply value="0.002000" />
<fRudderForce value="5.00000" />
<fRudderOffsetSubmerge value="0.000000" />
<fRudderOffsetForce value="0.550000" />
<fRudderOffsetForceZMult value="1.00000" />
<fWaveAudioMult value="4.000000" />
<vecMoveResistance x="1.000000" y="300.000000" z="225.000000" />
<vecTurnResistance x="2.00000" y="8.000000" z="0.00000" />
<fLook_L_R_CamHeight value="4.000000" />
<fDragCoefficient value="4.500000" />
<fKeelSphereSize value="0.400000" />
<fPropRadius value="0.300000" />
<fLowLodAngOffset value="0.00725884" />
<fLowLodDraughtOffset value="-0.58569765" />
<fImpellerOffset value="0.550000" />
<fImpellerForceMult value="2.00000" />
<fDinghySphereBuoyConst value="0.000000" />
<fProwRaiseMult value="0.100000" />
<fTransmissionMultiplier value="5.500000" />
<fTractionMultiplier value="0.500000" />
</Item>
<Item type="CVehicleWeaponHandlingData">
<uWeaponHash>
<Item>VEHICLE_WEAPON_TURRET_LAVAD</Item>
<Item>VEHICLE_WEAPON_LAVAD_MISSILE</Item>
<Item />
<Item />
<Item>VEHICLE_WEAPON_LAVAD_ROCKET</Item>
</uWeaponHash>
<WeaponSeats content="int_array">
0
0
0
0
0
</WeaponSeats>
<WeaponVehicleModType>
<Item />
<Item>VMT_SPOILER</Item>
<Item />
<Item />
<Item>VMT_SPOILER</Item>
</WeaponVehicleModType>
<fTurretSpeed content="float_array">
3.000000
3.000000
0.000000
</fTurretSpeed>
<fTurretPitchMin content="float_array">
-1.000000
-1.000000
0.000000
</fTurretPitchMin>
<fTurretPitchMax content="float_array">
0.707000
0.707000
0.000000
</fTurretPitchMax>
<fTurretCamPitchMin content="float_array">
-0.500000
-0.500000
0.000000
</fTurretCamPitchMin>
<fTurretCamPitchMax content="float_array">
0.000000
0.000000
0.000000
</fTurretCamPitchMax>
<fBulletVelocityForGravity content="float_array">
0.000000
0.000000
0.000000
</fBulletVelocityForGravity>
<fTurretPitchForwardMin content="float_array">
-1.000000
-1.000000
0.000000
</fTurretPitchForwardMin>
<fUvAnimationMult value="0.360000" />
<fMiscGadgetVar value="1.500000" />
<fWheelImpactOffset value="0.000000" />
</Item>
<Item type="NULL" />
</SubHandlingData>
<fWeaponDamageScaledToVehHealthMult value="0.340000" />
</Item>
</HandlingData>
</CHandlingDataMgr>
tell me if you need more