For an upcoming script I want to create a scenario where the player would plant a bomb on a door, and after a x amount the doors will explode and fly out, sort of like the opening scene of the story mode.
My only concern is how to create this in a optimised way? I’ve looked at
ApplyForceToEntity but not entirely sure this will work.
I will place the door myself through
CreateObject, so I don’t need to explode a static game world door.
Is anybody able to help me out here?