How to create door explosion?

Hey folks,

For an upcoming script I want to create a scenario where the player would plant a bomb on a door, and after a x amount the doors will explode and fly out, sort of like the opening scene of the story mode.

My only concern is how to create this in a optimised way? I’ve looked at ApplyForceToEntity but not entirely sure this will work.

I will place the door myself through CreateObject, so I don’t need to explode a static game world door.
Is anybody able to help me out here? :slight_smile: