How to convert this to new esx

Server Side
TriggerEvent(‘es:addGroupCommand’, ‘spawnped’, ‘admin’, function(source, args, user)
TriggerClientEvent(‘esx:spawnPed’, source, args[1])
end, function(source, args, user)
TriggerClientEvent(‘chat:addMessage’, source, { args = { ‘^1SYSTEM’, ‘Insufficient Permissions.’ } })
end, {help = _U(‘spawn_ped’), params = {{name = “name”, help = _U(‘spawn_ped_param’)}}})

TriggerEvent(‘es:addGroupCommand’, ‘spawnobject’, ‘admin’, function(source, args, user)
TriggerClientEvent(‘esx:spawnObject’, source, args[1])
end, function(source, args, user)
TriggerClientEvent(‘chat:addMessage’, source, { args = { ‘^1SYSTEM’, ‘Insufficient Permissions.’ } })
end, {help = _U(‘spawn_object’), params = {{name = “name”}}})

Client Side

RegisterNetEvent(‘esx:spawnPed’)

AddEventHandler(‘esx:spawnPed’, function(model)

model           = (tonumber(model) ~= nil and tonumber(model) or GetHashKey(model))

local playerPed = PlayerPedId()

local coords    = GetEntityCoords(playerPed)

local forward   = GetEntityForwardVector(playerPed)

local x, y, z   = table.unpack(coords + forward * 1.0)

Citizen.CreateThread(function()

    RequestModel(model)

    while not HasModelLoaded(model) do

        Citizen.Wait(1)

    end

    CreatePed(5, model, x, y, z, 0.0, true, false)

end)

end)

RegisterNetEvent(‘esx:spawnObject’)

AddEventHandler(‘esx:spawnObject’, function(model)

local playerPed = PlayerPedId()

local coords    = GetEntityCoords(playerPed)

local forward   = GetEntityForwardVector(playerPed)

local x, y, z   = table.unpack(coords + forward * 1.0)

ESX.Game.SpawnObject(model, {

    x = x,

    y = y,

    z = z

}, function(obj)

    SetEntityHeading(obj, GetEntityHeading(playerPed))

    PlaceObjectOnGroundProperly(obj)

end)

end)

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