How do we add correction or support for RTL languages in text 3d?
up topic now
Arabic is supported. What’s the problem specifically?
Ah, I understand what you mean. The Arabic is displayed backwards. Use, for example, the library Arabic_Reshaper_LUA. Copy-paste this code REDM RTL - Pastebin.com into your resource. Before passing the Arabic word to the DrawText function, run it through AS_UTF8reverse(“السلام عليكم”). I would recommend caching the reversed result beforehand.