How To Add a New Custom Horse

Thanks for the info, @shaunalynn ! It’s great you managed to fix the problem!

I tried testing it on my end by adding the name you mentioned, but it didn’t work. I watched your Twitch stream and noticed the files you’re working with are different from mine - you’re using a binary file format, while mine is plain text/XML. That’s actually the key to fixing the spaghetti legs issue: switching to the binary format.

Example:
custom-horse-fixed-legs.zip (12.5 KB)

To get the file in binary format, use one of the methods:

Method 1
  1. Rename the file from .ymt to .ymt.pso.xml. For example: metapeds.ymtmetapeds.ymt.pso.xml
    a_c_horse_americanpaint_overo.ymta_c_horse_americanpaint_overo.ymt.pso.xml
  2. Convert the renamed file to binary by dragging and dropping it into CodeX.
  3. Once converted, verify by checking the file size - it should be significantly smaller than the original due to compression. Retrieve the file from CodeX and replace it in your resource.
Method 2
  1. Find the required file (e.g., metapeds.ymt or a_c_horse_americanpaint_overo.ymt) and export it in an uncompressed format: Right Mouse ClickExtract Uncompressed.

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  1. Now, follow the initial tutorial in this thread, but perform all actions on the binary version of the files. Use CodeX for editing and saving.

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